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Amnesia: Rebirth has a new ‘Adventure Mode’ with no monsters, new puzzles, and more lights

Amnesia: Rebirth has a new ‘Adventure Mode’ with no monsters, new puzzles, and more lights
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Amnesia: Rebirth has a new ‘Adventure Mode’ with no monsters, new puzzles, and more lights

Amnesia: Rebirth has a new ‘Journey Mode’ with no monsters, new puzzles, and more lights

If you happen to like puzzles and eerie deserts, however not darkness and horrifying ghouls, Swedish studio Frictional has a new model of its sport Amnesia: Rebirth for you. A much less disturbing “Journey Mode” is being added to Rebirth in the present day by way of GOG, Steam, and the Epic Retailer. The sport’s PlayStation model will get Journey Mode within the coming weeks.

Amnesia: Rebirth, launched final 12 months, is a robust sequel to the notoriously scary Amnesia: The Darkish Descent. Journey Mode removes encounters with Rebirth’s quite a few monsters, in addition to particular results that broken its protagonist Tasi’s psychological state. It additionally provides gentle to the sport’s spookier ranges, so gamers received’t need to ration matches or face the darkness. And Frictional says it’s including bonus puzzles to Journey Mode, so whilst you may spend much less time sneaking and hiding, you’ll theoretically have more traditional journey sport mechanics to make up for it.

Amnesia: Rebirth Adventure mode comparison shot, showing added light to a dark level

Frictional Video games

As Amnesia: Rebirth inventive lead Fredrik Olsson describes it, “the sport nonetheless has its very critical theme and typically unnerving atmosphere, however the new mode feels a lot more like an Indiana Jones kind of journey in locations the place it could in any other case be more of a horror expertise.”

Journey Mode is akin to the Secure Mode that Frictional added to its 2015 horror sport Soma. However Secure Mode was a comparatively easy mod that stopped monsters from attacking gamers, broadening the enchantment of a world the place failure could possibly be significantly irritating. Video games like Hades and Celeste have adopted comparable programs, giving a enhance to gamers who wish to take pleasure in the usual sport at a decrease problem stage.

Journey Mode appears like a broader aesthetic change to a sport that already helped gamers progress in the event that they “died,” albeit at a delicate narrative value. It’s aimed toward making the general ambiance more approachable, or as Frictional places it, eradicating “anxiety-inducing and very distressing parts current within the unique sport.” It sounds a little more like Murderer’s Creed Origins academic mode, which swapped fight for a museum-style tour — though Frictional continues to be holding gamers centered on Rebirth’s unique narrative.

Frictional expressed ambivalence about giving Rebirth a “protected mode” earlier than launch, telling Vice that eradicating monsters “wouldn’t make story-wise sense.” Journey Mode might get round that subject by tweaking the sport’s whole world — not simply the elements that may kill you.

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