CD Projekt Red is changing how it makes games after disastrous Cyberpunk 2077 launch

CD Projekt Red is changing how it makes games after disastrous Cyberpunk 2077 launch
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CD Projekt Red is changing how it makes games after disastrous Cyberpunk 2077 launch

CD Projekt Red is changing how it makes games after disastrous Cyberpunk 2077 launch

Polish recreation studio CD Projekt Red introduced a sweeping restructuring plan on Tuesday, simply months after the disastrous launch of its much-hyped title Cyberpunk 2077. One of many key objectives of the brand new plan brings “a change in the way in which [the studio] develops video games,” in accordance with a press launch. The adjustments will enable CD Projekt Red to work on “a number of AAA games and expansions in parallel” beginning in 2022.

Cyberpunk 2077 launched in December after years of hype; the primary teaser trailer for the sport was launched in January 2013. And following the large success of CD Projekt Red’s The Witcher 3, expectations have been sky-high for the studio’s cyberpunk RPG, particularly following the glitzy and action-packed trailers proven within the months main as much as the sport’s launch.

However the recreation, launched after a number of delays and a reported six-day workweek for the builders forward of the launch, was riddled with bugs and efficiency points when it was lastly obtainable, notably on older consoles. The efficiency was dangerous sufficient that Sony took the extraordinary step of eradicating Cyberpunk 2077 from the PlayStation Retailer and providing refunds. (Greater than 100 days later, Cyberpunk 2077 nonetheless hasn’t returned to the shop.)

Within the months since launch, CD Projekt Red has launched quite a few hotfixes, updates, and even hotfixes for the updates in an try and shore up Cyberpunk 2077’s points and get it working easily. (Simply yesterday, the studio launched an replace with tons of of fixes, although there nonetheless appear to be some hilarious bugs.) Lots of the plans introduced on Tuesday appear to be in service of stopping one other high-profile fiasco.

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One main change is that CD Projekt Red plans to vary how its proprietary REDengine recreation engine is developed, which may enhance efficiency for future games. “The Studio’s REDengine expertise might be improved and centralized, whereas reorganizing the Studio as a set of interdisciplinary agile groups will remodel the way in which games are developed, making its strategy extra proactive,” CD Projekt Red stated. Theoretically, these adjustments may stop points in future games the place games run far more poorly on older consoles, like many skilled with Cyberpunk 2077.

Single-player RPGs “will stay our precedence,” Michał Nowakowski, the studio’s SVP of enterprise improvement, stated in a press release, and you may count on to see extra of Cyberpunk and The Witcher. “We additionally understand the large potential of each The Witcher and Cyberpunk, and we need to broaden their attain to incorporate new areas, media and content material varieties,” Nowakowski stated.

Regardless of the concentrate on single participant, CD Projekt Red does plan to broaden its games’ on-line capabilities, although the studio wasn’t particular about what these options could be. These on-line options might be regularly rolled out to CD Projekt Red games, the studio stated.

And maybe recognizing that the years-long promotional marketing campaign for Cyberpunk 2077 might have backfired, CD Projekt Red dedicated to changing how it promotes its future games. “Future advertising campaigns might be a lot shorter, with promotional content material launched nearer to the precise launch of the given recreation, presenting its operation on all supported {hardware} platforms,” CD Projekt Red stated. The corporate is additionally committing to publishing a brand new roadmap annually.

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The studio additionally dedicated to enhancing working circumstances for its staff. “CD Projekt will stay an inclusive and various office; nevertheless, we additionally need to emphasize the well-being of our staff and supply them with skilled and private improvement alternatives,” studio head Adam Badowski stated in a press release. CD Projekt Red didn’t present additional specifics about what adjustments might be made.

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