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Cyberpunkland

Cyberpunkland
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Cyberpunkland

Cyberpunkland

Cyberpunkland

Newest Cyberpunkland

Blade Metropolis is a harmful, fast-moving world the place hackers, hustlers, and streetfighters stay within the shadow of the evil company Xoxl.

Because the Hospitality Supervisor at Xoxl, it is your job to maintain Blade Metropolis soiled and delinquent — a hip, gritty trip from a soul-numbing late capitalist actuality.

Are you prepared?

(hyperlink:”CLOCK INTO WORK”)[(goto:”Grittiness Tutorial”)]

</div>{
(set:$Tutorial to 2)
(show:”Title Arrays”)

(set:$FundsFont to (css:”font-size:20px;font-family:’Vox’,sans-serif;font-color:#ffffff;”))
(set:$MenuFont to (css:”font-size:15px;”))
(set:$Costly to (css:”colour:#ff9999;”))
(set:$BigTitle to (css:”font-size:25px;colour:#00ff00;”))
(set:$Title to (css:”colour:#00ff00;”))

(set:$SpecialAlert to false)

(set:$Day to 1)
(set:$Income to 300)
(set:$InfRevenue to 0)
(set:$LicRevenue to 0)
(set:$ImmersionRating to 30)

(set:$LocGritty to (dm:
“nightalley”,45,
“chrometown”,53,
“crystalabattoir”,25
))
(set:$RaiseGrit to (dm:
“nightalley”,5,
“chrometown”,3,
“crystalabattoir”,10
))
(set:$LocPop to (dm:
“nightalley”,50,
“chrometown”,30,
“crystalabattoir”,40
))
(set:$LocMaxPop to (dm:
“nightalley”,100,
“chrometown”,50,
“crystalabattoir”,75
))
(set:$LocDuesMod to (dm:
“nightalley”,1,
“chrometown”,1,
“crystalabattoir”,1
))
(set:$LocDues to (dm:
“nightalley”,($LocPop’s nightalley * $LocDuesMod’s nightalley),
“chrometown”,($LocPop’s chrometown * $LocDuesMod’s chrometown),
“crystalabattoir”,($LocPop’s crystalabattoir * $LocDuesMod’s crystalabattoir)
))
(set:$LocPopChange to (dm:
“nightalley”,0,
“chrometown”,0,
“crystalabattoir”,0
))

(set:$TotalPop to ($LocPop’s nightalley + $LocPop’s chrometown + $LocPop’s crystalabattoir))
(set:$MaxPop to ($LocMaxPop’s nightalley + $LocMaxPop’s chrometown + $LocMaxPop’s crystalabattoir))
(set:$DuesRevenue to $LocDues’s nightalley + $LocDues’s chrometown + $LocDues’s crystalabattoir)
(set:$TotalGritty to ((spherical:($LocGritty’s nightalley + $LocGritty’s chrometown + $LocGritty’s crystalabattoir)/ 3)))

(set:$GritFlagGreen to (text-color:”#66ff33″))
(set:$GritFlagYellow to (text-color:”yellow”))
(set:$GritFlagOrange to (text-color:”orange”))
(set:$GritFlagRed to (text-color:”purple”))

(set:$ChrometownGritFloor to 0)
(set:$CrystalAbattoirGritFloor to 0)

(set:$StartGritty to $LocGritty)
(set:$StartImmerse to $ImmersionRating)
(set:$StartPop to $TotalPop)
(set:$DayDrugs to (a:))
(set:$DayGuns to (a:))
(set:$DayIce to 0)

(set:$AddTech to 50)
(set:$DevDrugs to (a:))
(set:$DevGuns to (a:))
(set:$LicDrug to (dm:
“Min”,10,
“Max”,15,
“Upfront”,100
))
(set:$LicGun to (dm:
“Min”,10,
“Max”,15,
“Upfront”,100
))

(set:$AddIce to 50)
(set:$IceLayers to 2)
(set:$InvTimer to 0)
(set:$SimWarn to “inactive”)

(set:$RevengeTimer to 0)

(set:$BuildingCount to 2)
(set:$BuildingMaster to (a:”Straylight Memorial Tower”,”To The Stars!!!”,”The Citadel”))
(set:$BuildingInactive to $BuildingMaster)
(set:$BuildingActive to (a:))

(set:$AdLocation to (dm:
“nightalley”,”None”,
“chrometown”,”None”,
“crystalabattoir”,”None”
))
(set:$AdCountdown to (dm:
“cheapside”,0,
“nightalley”,0,
“chrometown”,0,
“operahouse”,0,
“crystalabattoir”,0
))
(set:$AdPrice to (dm:
“cheapside”,0,
“nightalley”,0,
“chrometown”,0,
“operahouse”,0,
“crystalabattoir”,0
))
(set:$AdRatesNA to (dm:
“Min”,20,
“Max”,30,
“Modifier”,1,
“PopMod”,0
))
(set:$AdRatesCT to (dm:
“Min”,20,
“Max”,30,
“Modifier”,1,
“PopMod”,0
))
(set:$AdRatesCA to (dm:
“Min”,20,
“Max”,30,
“Modifier”,1,
“PopMod”,0
))
(set:$AdMin to twenty)
(set:$AdMax to 30)
(set:$AdMinNA to twenty)
(set:$AdMaxNA to 30)
(set:$AdMinCT to twenty)
(set:$AdMaxCT to 30)
(set:$AdMinCA to twenty)
(set:$AdMaxCA to 30)
(set:$AdModifier to 1)

(show:”Metropolis Upgrades”)
(show:”Tech Upgrades”)
(show:”ICE Upgrades”)
(show:”Advert Upgrades”)
(show:”Corp Upgrades”)
(show:”Particular Upgrades”)
(show:”Gang Upgrades”)
}{ (show:”Dwelling Cleanup”)
}<div class=”menu”>[(display:”Section Header”)]</div><div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><h1>DAY (print:$Day)</h1></div><div class=”vl”></div>
</div>

<div class=”top-row-2″>
<div class=”top-row-stats”>
<p>Whole Funds: (print:$Income) nanits</p>
<p>
Residents: (print:$TotalPop) / (print:$MaxPop)</p>
</div>
<div class=”top-row-stats”>
<p>
General Grittiness: (print:$TotalGritty)%</p>
<p>
Every day Income: (print:$DuesRevenue + $InfRevenue + $LicRevenue) nanits</p>
</div>
</div>
</div>
</div>(if:$Tutorial is 2)[(display:”Start Home Display”)](else-if:$Tutorial is 1)[(display:”Mid Home Display”)](else:)[(display:”Full Home Display”)] </div>
{
(set:$AdCampaign to (shuffled: …$AdCampaign))
(set:$Camp1Cost to ((random:$AdRates’s Min,$AdRates’s Max)*($AdRates’s Modifier * $AdRates’s PopMod)))
(set:$Camp2Cost to ((random:$AdRates’s Min,$AdRates’s Max)*($AdRates’s Modifier * $AdRates’s PopMod)))
(set:$Camp3Cost to ((random:$AdRates’s Min,$AdRates’s Max)*($AdRates’s Modifier * $AdRates’s PopMod)))
}<div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img alt=”ADS” src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154251/cyberpunkland_ADS.png” class=”option-icon”><div class=”option-ADS”>ADS</div></div><div class=”vl”></div>
</div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div>
</div>
</div><div class=”normalbox”>Omnipresent promoting is theoretically a part of any good dystopian future. Sadly, Xoxl has to run adverts for precise merchandise from exterior Blade Metropolis. These campaigns will harm the town’s gritty environment.

You’re inserting a marketing campaign in (if:$InfLoc is “Night time Alley”)[Night Alley — hangout for hustlers and pleasurehounds, an Amigara cliff that twists tech and humanity alike to fit its streets (Current Grittiness: (print:$LocGritty’s nightalley)%).](else-if:$InfLoc is “Chrometown”)[Chrometown — host to the meat prisons of the console cowboys, while their true forms aren’t jacked into cyberspace dreams (Current Grittiness: (print:$LocGritty’s chrometown)%).](else-if:$InfLoc is “Crystal Abattoir”)[the Crystal Abattoir — a neon pit of horrorshow ultraviolence, its denizens’ hearts pounding to the applause of bloodthirsty crowds (Current Grittiness: (print:$LocGritty’s chrometown)%).]

Settle for a bid for a 2-day affect marketing campaign from:

(hyperlink:”(print:$AdCampaign’s 1) – (print:$Camp1Cost) nanits/day”)[(set:$CampCost to $Camp1Cost)(set:$CampaignActive to $AdCampaign’s 1)(goto:”Confirm Influence”)]

(hyperlink:”(print:$AdCampaign’s 2) – (print:$Camp2Cost) nanits/day”)[(set:$CampCost to $Camp2Cost)(set:$CampaignActive to $AdCampaign’s 2)(goto:”Confirm Influence”)]

(hyperlink:”(print:$AdCampaign’s 3) – (print:$Camp3Cost) nanits/day”)[(set:$CampCost to $Camp3Cost)(set:$CampaignActive to $AdCampaign’s 3)(goto:”Confirm Influence”)] (if:$LuxuryAds’s Energetic is true and $InfLoc is “Chrometown”)[
(display:”Luxury Ads”)
] </div><div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img alt=”R&D” src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154258/cyberpunkland_R_D.png” class=”option-icon”><div class=”option-RD”>R&D</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>*Blade Metropolis expertise runs on the tempo of a bleachfreak’s pulse and a avenue samurai’s set off finger. And all that tech flows straight from Xoxl’s ice-cold veins.*

Xoxl develops medication and weapons in its inside laboratories. It then permits them to be stolen and offered to black-market sellers in Night time Alley, making a grittier ecosystem for streetwise hustlers.

Night time Alley’s present grittiness stands at (print:$LocGritty’s nightalley)%.

(if:$Income >= $AddTech)[(if:$TechDivisions’s Active is false)[(link:”Tech harder!!! – (print:$AddTech) nanits”)[(goto:”Generate Tech”)]](else:)[(link:”Give me drugs!!! – (print:$AddTech) nanits”)[(set:$GenType to 1)(goto:”Generate Tech”)]

(hyperlink:”Give me violence!!! – (print:$AddTech) nanits”)[(set:$GenType to 2)(goto:”Generate Tech”)]]](else:)[You need (print:$AddTech) nanits to tech.]

(if:$ShowLocUpgrades is true)[(display:”List Tech Upgrades”)]</div>
</div><div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154258/cyberpunkland_R_D.png” class=”option-icon”><div class=”option-RD”>R&D</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div></div>
</div>
</div><div class=”normalbox”>{
(set:$DrugList to (shuffled:…$DrugList))
(set:$DrugSuffix to (shuffled:…$DrugSuffix))
(set:$GunList to (shuffled:…$GunList))
(set:$GunPrefix to (shuffled:…$GunPrefix))
(set:$Income to it – $AddTech)
(if:$TechDivisions’s Energetic is fake)[(set:$GenType to (random:1,2))] (set:$LocGritty’s nightalley to it + $RaiseGrit’s nightalley)
(if:$GenType is 1)[
(set:$TechPiece to $DrugList’s 1)
(set:$TechNameAdd to $DrugSuffix’s 1)
(if:$DevDrugs contains $TechPiece)[
(set:$TechName to “(print:$TechPiece) (print:$TechNameAdd)”)
](else:)[(set:$TechName to “(print:$TechPiece)”)] (set:$TotalDrugs to it + 1)
(set:$DevDrugs to it + (a:$TechPiece))
(set:$DayDrugs to it + (a:”(print:$TechName)”))] (else-if:$GenType is 2)[
(if:$HireTacticool’s Active is true)[
(set:$LocGritty’s nightalley to it + 10)] (set:$TechPiece to $GunList’s 1)
(set:$TechNameAdd to $GunPrefix’s 1)
(if:$DevGuns incorporates $TechPiece)[
(set:$TechName to “(print:$TechNameAdd) (print:$TechPiece)”)
](else:)[(set:$TechName to “(print:$TechPiece)”)] (set:$TotalGuns to it + 1)
(set:$DevGuns to it + (a:$TechPiece))
(set:$DayGuns to it + (a:”(print:$TechName)”))
] }
Congratulations! You’ve spent (print:$AddTech) nanits and developed a (if:$GenType is 1)[DRUG](else:)[WEAPON]:

$BigTitle[(print:$TechName)]

Grittiness in Night time Alley will improve by (if:$GenType is 2 and $HireTacticool’s Energetic is true)[(print:$RaiseGrit’s nightalley + 10)](else:)[(print:$RaiseGrit’s nightalley)]%. (if:$MonetizeTech’s Energetic is true)[(display:”Generate License”)]

(hyperlink:”Ship it to the streets”)[(set:$AddTech to it * 2)(goto:”Home Screen”)]

</div><div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img alt=”ICE” src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154254/cyberpunkland_ICE.png” class=”option-icon”><div class=”option-ICE”>ICE</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[|revenue>[(print:$Revenue)]] nanits</div>
</div>
</div>
</div><div class=”normalbox”>*Chrometown’s coffin lodges play host to the meat prisons of the console cowboys. They hang-out the bars hanging careless expressions on little-used faces, dreaming solely of our on-line world.*

A layer of Intrusion Countermeasures Electronics or ICE will improve the grittiness of Chrometown and supply Blade Metropolis’s console cowboys with hours of extremely unrealistic simulated hacking.

Chrometown’s present grittiness stands at |grit>[(print:$LocGritty’s chrometown)]%. Including ICE will elevate grittiness by (print:$RaiseGrit’s chrometown)%.

ICE Mk. I layers: |layers>[(if:$IceLayers < 2 and $LoseICE’s Active is true and $RepairICE’s Active is false)[(text-color:”red”)[(print:$IceLayers)]](else:)[(print:$IceLayers)]]

|addice>[(display:”Add Layer Link”)](if:$SellICE’s Energetic is true)[

|sellice>[(display:”Sell ICE Link”)]]

|upgrades>[(if:$ShowLocUpgrades is true)[(display:”List ICE Upgrades”)]]</div>
</div>(if:$Income >= $AddIce)[(link:”Add layer – (print:$AddIce) nanits”)[(set:$Revenue to it – $AddIce)(replace:?revenue)[(print:$Revenue)](set:$LocGritty’s chrometown to it + $RaiseGrit’s chrometown)(if:$LocGritty’s chrometown > 100)[(set:$LocGritty’s chrometown to 100)](set:$IceLayers to it + 1)(set:$DayIce to it + 1)(set:$TotalICE to it + 1)(change:?layers)[(print:$IceLayers)](set:$AddIce to it * 2)(change:?grit)[(print:$LocGritty’s chrometown)](change:?addice)[(display:”Add Layer Link”)]](change:?upgrades)[(if:$ShowLocUpgrades is true)[(display:”List ICE Upgrades”)]](if:$IceLayers > 5 and $SellICE’s Energetic is true)[(replace:?sellice)[(display:”Sell ICE Link”)]]](else:)[Your coders refuse to work this week for less than (print:$AddIce) nanits.](set:$LocPopChange to (dm:
“nightalley”,0,
“chrometown”,0,
“crystalabattoir”,0
))<div class=”specialbox”>Night time falls on Blade Metropolis like acid rain on filthy asphalt.
(show:”Inhabitants Shift”)

$Title[Blade City: (print:$TotalGritty)% Overall Grittiness]

(set:$TotalPop to $LocPop’s nightalley + $LocPop’s chrometown + $LocPop’s crystalabattoir)Your metropolis’s inhabitants has (if:$StartPop < $TotalPop)[grown by (print:$TotalPop – $StartPop) to (print:$TotalPop)](else-if:$StartPop > $TotalPop)[shrunk by (print:$StartPop – $TotalPop) to (print:$TotalPop)](else:)[remained at (print:$TotalPop)] residents.

(hyperlink:”AND THE DAYS NEVER END”)[(goto:”Start Period”)]

</div><div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img alt=”GANGS” src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154252/cyberpunkland_gangs.png” class=”option-icon”><div class=”option-GANGS”>GANGS</div></div><div class=”vl”></div>
</div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div>
</div>
</div><div class=”normalbox”>*Gangs are like wildfires: important but harmful. Their members prowl the Crystal Abattoir with sharp sharks’ smiles, locked in fierce feuds for causes that even they not recall.*

Blade Metropolis’s gangs should be saved occupied always to cease members from taking on non-gritty pastimes like knitting or peacefully speaking by way of their variations.
(if:$LocGritty’s crystalabattoir > 100)[(set:$LocGritty’s crystalabattoir to 100)] The Crystal Abattoir at the moment has (print:$GangCount) lively gang(if:$GangCount > 1)[s], and its grittiness is at (print:$LocGritty’s crystalabattoir)%.

(print:$Gang1’s Title) are (print:$Gang1’s Exercise) (if:$Gang1’s Exercise is “Bored”)[(link:”Entertain them!!!”)[(set:$GangPick to 1)(set:$GangChoice’s Choice to $Gang1)(goto:”Gang Orders”)]](until:$Gang2’s Title is “None”)[

(print:$Gang2’s Name) are (print:$Gang2’s Activity) (if:$Gang2’s Activity is “Bored”)[(link:”Entertain them!!!”)[(set:$GangPick to 2)(set:$GangChoice’s Choice to $Gang2)(goto:”Gang Orders”)]]](until:$Gang3’s Title is “None”)[

(print:$Gang3’s Name) are (print:$Gang3’s Activity) (if:$Gang3’s Activity is “Bored”)[(link:”Entertain them!!!”)[(set:$GangPick to 3)(set:$GangChoice’s Choice to $Gang3)(goto:”Gang Orders”)]]](until:$Gang4’s Title is “None”)[

(print:$Gang4’s Name) are (print:$Gang4’s Activity) (if:$Gang4’s Activity is “Bored”)[(link:”Entertain them!!!”)[(set:$GangPick to 4)(set:$GangChoice’s Choice to $Gang4)(goto:”Gang Orders”)]]](until:$Gang5’s Title is “None”)[

(print:$Gang5’s Name) are (print:$Gang5’s Activity) (if:$Gang5’s Activity is “Bored”)[(link:”Entertain them!!!”)[(set:$GangPick to 5)(set:$GangChoice’s Choice to $Gang5)(goto:”Gang Orders”)]]]

(if:$ShowLocUpgrades is true)[(display:”List Gang Upgrades”)]</div>(if:$TotalPop < 1)[(goto:”Lose Pop”)](else-if:$LoseICE’s Energetic is true and $RepairICE’s Energetic is fake and $IceLayers is 1)[(goto:”Lose ICE”)]<div class=”specialbox”>conceal)[(unless:$RevengeTimer < 1)[
(set:$RevengeTimer to it – 1)
] (until:$InvTimer < 1)[
(set:$InvTimer to it – 1)
] (if:$RevengeTimer < 1 and $HackerPayback’s Energetic is fake and $DefensePayback’s Energetic is fake)[
(set:$NewOfferAlert to true)
]]

(if:$AdCountdown’s nightalley > 0)[
(set:$AdCountdown’s nightalley to it – 1)
(if:$AdCountdown’s nightalley is 0)[
(set:$AdLocation’s nightalley to “None”)
(set:$AdPrice’s nightalley to 0)
] ] (if:$AdCountdown’s chrometown > 0)[
(set:$AdCountdown’s chrometown to it – 1)
(if:$AdCountdown’s chrometown is 0)[
(set:$LuxOn to false)
(set:$AdLocation’s chrometown to “None”)
(set:$AdPrice’s chrometown to 0)
] ] (if:$AdCountdown’s crystalabattoir > 0)[
(set:$AdCountdown’s crystalabattoir to it – 1)
(if:$AdCountdown’s crystalabattoir is 0)[
(set:$AdLocation’s crystalabattoir to “None”)
(set:$AdPrice’s crystalabattoir to 0)
] ] (if:$RivalCorp’s Energetic is true)[
(set:$RivalSteal to (random:(round:$Revenue * 0.01),(round:$Revenue * 0.05)))
(set:$Revenue to it – $RivalSteal)
(set:$RivalRevenue to it + $RivalSteal)
] The solar rises by way of the haze of Blade Metropolis’s artificially induced smog.

$Title[Night Alley:] You’ve acquired (print:$LicRevenue) nanits in licensing charges and (print:$LocDues’s nightalley) nanits in dues.

$Title[Chrometown:] Console cowboys have paid (print:$LocDues’s chrometown) nanits in dues and reduce 1 layer of ICE in a single day. (if:$IntelICE’s Energetic is true)[Your AI has restored two layers of ICE and (set:_gritadd to (random:2,4))(print:_gritadd)% grittiness.(set:$LocGritty’s chrometown to it + _gritadd)](else-if:$RepairICE’s Energetic is true)[Your AI has restored one layer of ICE and (set:_gritadd to (random:3,6))(print:_gritadd)% grittiness.(set:$LocGritty’s chrometown to it + _gritadd)]You’ve (print:$IceLayers) layer(until:$IceLayers is 1)[s] left.

$Title[The Crystal Abattoir:] Residents have paid (print:$LocDues’s crystalabattoir) nanits in dues. The district has (print:$GangCount) gang(if:$GangCount > 1)[s]. (if:$GangCount is 1)[It is](else:)[They are] stressed.

$Title[Blade City:] (if:$RivalCorp’s Energetic is true and $RivalMerger’s Energetic is fake)[Infiltrators from (print:$RivalCorpActive) have embezzled (print:$RivalSteal) nanits from your coffers. ]You now have (print:$Income) nanits. Residents of all districts have cleaned in a single day, lowering grittiness by 1% to 10% per district.

(if:$Tutorial is 2)[(set:$Tutorial to 1)(set:$ShowLocUpgrades to true)(link:”THE SUN RISES”)[(goto:”Advertising Tutorial”)]](else-if:$Tutorial is 1 and ($DuesRevenue + $InfRevenue + $LicRevenue) > 200)[(set:$Tutorial to 0)(link:”THE SUN RISES”)[(goto:”Building Tutorial”)]](else:)[(link:”THE SUN RISES”)[(goto:”Home Screen”)]]

</div><div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154251/cyberpunkland_ADS.png” class=”option-icon”><div class=”option-ADS”>ADS</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div></div>
</div>
</div><div class=”normalbox”>{
(set:$Income to it + $CampCost)
(if:$InfLoc is “Night time Alley”)[
(set:$AdLocation’s nightalley to $CampaignActive)
(set:$AdCountdown’s nightalley to 2)
(set:$AdPrice’s nightalley to $CampCost)
(set:$LocGritty’s nightalley to it – 10)
] (else-if:$InfLoc is “Chrometown”)[
(set:$AdLocation’s chrometown to $CampaignActive)
(set:$AdCountdown’s chrometown to 2)
(set:$AdPrice’s chrometown to $CampCost)
(if:$BlackICE’s Active is true)[
(if:$LuxOn is true)[
(set:$LocGritty’s chrometown to it – 10)
] (else:)[
(set:$LocGritty’s chrometown to it – 5)
] ](else:)[
(if:$LuxOn is true)[
(set:$LocGritty’s chrometown to it – 20)
] (else:)[
(set:$LocGritty’s chrometown to it – 10)
] ] ] (else-if:$InfLoc is “Crystal Abattoir”)[
(set:$AdLocation’s crystalabattoir to $CampaignActive)
(set:$AdCountdown’s crystalabattoir to 2)
(set:$AdPrice’s crystalabattoir to $CampCost)
(if:$GangAdLook’s Active is true)[
(set:$LocGritty’s crystalabattoir to it – 5)
](else:)[
(set:$LocGritty’s crystalabattoir to it – 10)
] ] }Marketing campaign initiated in (print:$InfLoc): (print:$CampaignActive). (print:$CampCost) nanits acquired.

(hyperlink:”Full”)[(goto:”Home Screen”)]</div><div class=”specialbox”>Console cowboys have breached the ultimate layers of Blade Metropolis’s mainframe.

Your central information core has been compromised, triggering Xoxl’s “company self-defense” playbook. This features a full audit of economic data and commerce secret safety, requiring a brief suspension and potential rollback of Blade Metropolis providers.

Xoxl understands that errors occur, and it’ll supply paid go away and persevering with well being advantages whereas the assessment is in progress.

(hyperlink:”REOPENING DAY!!!”)[(reload:)]</div><div class=”titlescreen”><img src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22145789/cyberpunkland_Title.0.png”>
<div class=”endday”>(hyperlink:”BEGIN”)[(goto:”Start”)]</div>
</div>
<div class=”intro-background”></div>
<div class=”specialbox”>{
(set:$Income to it – $Buy’s Worth)
}You’ve bought (print:$Buy’s Title) for (print:$Buy’s Worth) nanits.

(print:$Buy’s Description)

(hyperlink:”Proceed”)[(goto:”Home Screen”)] </div><div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><div class=”option-RD”>CITY</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>Blade Metropolis’s income stream can now assist quite a lot of providers that can serve your entire inhabitants.

(if:$TargetAds’s Energetic is fake)[
(set:_listitem to $TargetAds)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|adtarget>[(display:”Generic Upgrade Listing”)]</div>(click on:?adtarget)[(set:$AdRatesNA’s Modifier to it * 2)(set:$AdRatesCT’s Modifier to it * 2)(set:$AdRatesCA’s Modifier to it * 2)(set:$TargetAds’s Active to true)(set:$Purchase to $TargetAds)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$IntelICE’s Energetic is true and $AdOpt’s Energetic is fake)[
(set:_listitem to $AdOpt)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|adopt>[(display:”Generic Upgrade Listing”)]</div>(click on:?undertake)[(set:$AdRatesNA’s Modifier to it * 2)(set:$AdRatesCT’s Modifier to it * 2)(set:$AdRatesCA’s Modifier to it * 2)(set:$AdOpt’s Active to true)(set:$Purchase to $AdOpt)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$TransitNA’s Energetic is true and $TransitCT’s Energetic is true and $TransitCA’s Energetic is true and $LinkTransit’s Energetic is fake)[(set:_listitem to $LinkTransit)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|raillink>[(display:”Generic Upgrade Listing”)]</div>(click on:?raillink)[(set:$LocDuesMod’s nightalley to it * 2)(set:$LocDuesMod’s chrometown to it * 2)(set:$LocDuesMod’s crystalabattoir to it * 2)(set:$LinkTransit’s Active to true)(set:$Purchase to $LinkTransit)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$LinkTransit’s Energetic is true and $DelveDeeper’s Energetic is fake)[(set:_listitem to $DelveDeeper)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|deeper>[(display:”Generic Upgrade Listing”)]</div>(click on:?deeper)[(set:$DelveDeeper’s Active to true)(set:$Purchase to $DelveDeeper)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$DelveDeeper’s Energetic is true and $CaveExplore’s Energetic is fake)[(set:_listitem to $CaveExplore)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|cave>[(display:”Generic Upgrade Listing”)]</div>(click on:?cave)[(set:$CaveExplore’s Active to true)(set:$Purchase to $CaveExplore)(set:$SpecialTasks to it + 1)(set:$NewOfferAlert to true)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$RivalCorp’s Energetic is fake)[(set:_listitem to $RivalCorp)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|rival>[(display:”Generic Upgrade Listing”)]</div>(click on:?rival)[(set:$NameType to “rival”)(set:$RivalCorp’s Active to true)(set:$Purchase to $RivalCorp)(set:$Revenue to it – $Purchase’s Price)(goto:”Name Location”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$RivalCorp’s Energetic is true and $CorpRaid’s Energetic is fake)[
(set:_listitem to $CorpRaid)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|raid>[(display:”Generic Upgrade Listing”)]</div>(click on:?raid)[(set:$CorpRaid’s Active to true)(set:$Purchase to $CorpRaid)(goto:”Launch Corporate Raid”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$CorpRaid’s Energetic is true and $CounterRaid’s Energetic is fake)[(set:_listitem to $CounterRaid)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|counter>[(display:”Generic Upgrade Listing”)]</div>(click on:?counter)[(set:$CounterRaid’s Active to true)(set:$Purchase to $CounterRaid)(goto:”Launch Counter Raid”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$ExportCorp’s Energetic is true and $RivalMerger’s Energetic is fake)[(set:_listitem to $RivalMerger)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|merger>[(display:”Generic Upgrade Listing”)]</div>(click on:?merger)[(set:$RivalMerger’s Active to true)(set:$Purchase to $RivalMerger)(goto:”Complete Merger”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$CodeReport2’s Energetic is true and $RivalMerger’s Energetic is true and $RivalRFP’s Energetic is fake)[(set:_listitem to $RivalRFP)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|rivalrfp>[(display:”Generic Upgrade Listing”)]</div>(click on:?rivalrfp)[(set:$EndTasks to it + 1)(set:$NewOfferAlert to true)(set:$RivalRFP’s Active to true)(set:$Purchase to $RivalRFP)(set:$Revenue – $RivalRFP’s Price)(goto:”Rival Proposal”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ]

</div><div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154252/cyberpunkland_gangs.png” class=”option-icon”><div class=”option-GANGS”>GANGS</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>{
(set:$Income to it – $AddGang’s Worth)
(set:$AddGang’s Worth to (spherical:$AddGang’s Worth * 1.4))
(set:$GangCount to it + 1)
(set:$GangNames to (shuffled:…$GangNames))
}You measurement up the chief of your new gang. They return your gaze with a flinty stare. They’re paying additional for this.

What would you want to call your new gang?

|gangname>[(print:$GangNames’s 1st)]?

(hyperlink:”Sure!”)[{
(set:$GangBuilt to it + (a:$GangNames’s 1st))
(set:$GangNames to it – (a:$GangNames’s 1st))
(if:$AddGang’s Extant is 2)[
(set:$Gang2’s Name to “(print:$GangBuilt’s 2nd)”)
(set:$GangList to it + (a:$Gang2))
] (else-if:$AddGang’s Extant is 3)[
(set:$Gang3’s Name to “(print:$GangBuilt’s 3rd)”)
(set:$GangList to it + (a:$Gang3))
] (else-if:$AddGang’s Extant is 4)[
(set:$Gang4’s Name to “(print:$GangBuilt’s 4th)”)
(set:$GangList to it + (a:$Gang4))
] (else-if:$AddGang’s Extant is 5)[
(set:$Gang5’s Name to “(print:$GangBuilt’s 5th)”)
(set:$GangList to it + (a:$Gang5))
] (goto:”Verify Gang”)}]

(link-repeat:”One thing Else?”)[(set:$GangNames to (rotated:-1,…$GangNames))(replace:?gangname)[(print:$GangNames’s 1st)]]

</div><div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154252/cyberpunkland_gangs.png” class=”option-icon”><div class=”option-GANGS”>GANGS</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>(print:$GangBuilt’s final) are actually lively in Blade Metropolis.

(hyperlink:”Proceed”)[(goto:”Call Gang”)]

</div>(if:$IceLayers > 5)[(link:”Sell 5 layers”)[(set:$IceLayers to it – 5)(set:$Revenue to it + 1000)(replace:?revenue)[(print:$Revenue)](change:?layers)[(print:$IceLayers)](change:?upgrades)[(display:”List ICE Upgrades”)](change:?sellice)[(display:”Sell ICE Link”)]]](else:)[You don’t have enough extra ICE to sell.]<div class=”specialbox”>{
(set:$Income to it – $CorpRaid’s Worth)
(set:$LicRevenue to it + 1000)
}(print:$GangActive’s 1st) assault (print:$RivalCorpActive)’s headquarters with leechbombs and monofilament flails whereas your hacker crew infiltrates its ICE. You retrieve expertise price 1000 nanits in every day licensing.

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(hyperlink:”Proceed”)[(goto:”Home Screen”)] </div><div class=”specialbox”>{
(set:$Income to it – $CounterRaid’s Worth)
(set:$RivalSteal to (random:(spherical:$LicRevenue * 0.05),(spherical:$LicRevenue * 0.1)))
(set:$LicRevenue to it – $RivalSteal)
(set:$RivalRevenue to it + $RivalSteal)
(set:$SpecialTasks to it + 1)
(set:$NewOfferAlert to true)
}(print:$RivalCorpActive) recruits (print:$GangActive’s final) to mount a guerrilla marketing campaign towards your company headquarters. (print:$RivalCorpActive) appropriates expertise price (print:$RivalSteal) nanits in licensing charges out of your coffers.

(hyperlink:”Proceed”)[(goto:”Home Screen”)] </div><div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><div class=”option-ICE”>PROPOSALS</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>Particular proposals from exterior entities can have lasting penalties for Xoxl’s future.

(if:$MilICE’s Energetic is true and $DefenseICE’s Energetic is fake and $HackerICE’s Energetic is fake)[(set:_listitem to $DefenseICE)<div class=”upgradebox”>|dodice>[(display:”Generic Proposal Listing”)]</div>(click on:?dodice)[(set:$DefenseICE’s Active to true)(set:$LicRevenue to it + $DefenseICE’s Price)(set:$Purchase to $DefenseICE)(goto:”Choose Alert Special”)] ](if:$MilICE’s Energetic is true and $DefenseICE’s Energetic is fake and $HackerICE’s Energetic is fake)[(set:_listitem to $HackerICE)<div class=”upgradebox”>|hackerice>[(display:”Generic Proposal Listing”)]</div>(click on:?hackerice)[(set:$HackerICE’s Active to true)(set:$AdRatesNA’s Modifier to it * 2)(set:$AdRatesCT’s Modifier to it * 2)(set:$AdRatesCA’s Modifier to it * 2)(set:$Purchase to $HackerICE)(goto:”Choose Alert Special”)] ](if:$CounterRaid’s Energetic is true and $ExportCorp’s Energetic is fake)[
(set:_listitem to $ExportCorp)<div class=”upgradebox”>|exportcorp>[(display:”Generic Proposal Listing”)]</div>(click on:?exportcorp)[(set:$ExportCorp’s Active to true)(set:$LicRevenue to it + $ExportCorp’s Price)(set:$Purchase to $ExportCorp)(goto:”Choose Alert Special”)] ](until:$GangTV’s Topic is “None” or $GangTV’s Energetic is true or $GangMovie’s Energetic is true)[
(set:_listitem to $GangTV)<div class=”upgradebox”>|gangtv>[(display:”Generic Proposal Listing”)]</div>(click on:?gangtv)[(set:$GangTV’s Active to true)(set:$LocDuesMod’s crystalabattoir to it * 2)(set:$Purchase to $GangTV)(goto:”Choose Alert Special”)] ](until:$GangTV’s Topic is “None” or $GangTV’s Energetic is true or $GangMovie’s Energetic is true)[
(set:_listitem to $GangMovie)<div class=”upgradebox”>|gangmovie>[(display:”Generic Proposal Listing”)]</div>(click on:?gangmovie)[(set:$GangMovie’s Active to true)(set:$Revenue to it + $GangMovie’s Price)(set:$Purchase to $GangMovie)(goto:”Choose Alert Special”)] ](if:$CaveExplore’s Energetic is true and $CaveReport’s Energetic is fake)[
(set:_listitem to $CaveReport)<div class=”upgradebox”>|cavereport>[(display:”Generic Proposal Listing”)]</div>(click on:?cavereport)[(set:$CaveReport’s Active to true)(set:$SpecialTasks to it – 1)(set:$Purchase to $CaveReport)(goto:”Underground Report”)] ](if:$CaveReport’s Energetic is true and $CaveTrade’s Energetic is fake and $CavePlunder’s Energetic is fake)[(set:_listitem to $CaveTrade)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|cavetrade>[(display:”Generic Upgrade Listing”)]</div>(click on:?cavetrade)[(set:$CaveTrade’s Active to true)(set:$LicRevenue to it + 500)(set:$Revenue to it – $CaveTrade’s Price)(set:$Purchase to $CaveTrade)(goto:”Choose Alert Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Proposal Listing”)</div>] ](if:$CaveReport’s Energetic is true and $CaveTrade’s Energetic is fake and $CavePlunder’s Energetic is fake)[
(set:_listitem to $CavePlunder)<div class=”upgradebox”>|caveplunder>[(display:”Generic Proposal Listing”)]</div>(click on:?caveplunder)[(set:$CavePlunder’s Active to true)(set:$Revenue to it + $CavePlunder’s Price)(set:$Purchase to $CavePlunder)(goto:”Choose Alert Special”)] ](if:$ModelCode’s Energetic is true and $CodeReport1’s Energetic is fake)[
(set:_listitem to $CodeReport1)<div class=”upgradebox”>|coderep1>[(display:”Generic Proposal Listing”)]</div>(click on:?coderep1)[(set:$CodeReport1’s Active to true)(set:$SpecialTasks to it – 1)(set:$Purchase to $CodeReport1)(goto:”Simulation Report”)] ](if:$ModelCode2’s Energetic is true and $CodeMessage’s Energetic is fake)[
(set:_listitem to $CodeMessage)<div class=”upgradebox”>|codemessage>[(display:”Generic Proposal Listing”)]</div>(click on:?codemessage)[(set:$CodeMessage’s Active to true)(set:$SpecialTasks to it – 1)(set:$Purchase to $CodeMessage)(goto:”Simulation Convo”)] ](if:$ModelCode3’s Energetic is true and $CodeReport2’s Energetic is fake)[
(set:_listitem to $CodeReport2)<div class=”upgradebox”>|coderep2>[(display:”Generic Proposal Listing”)]</div>(click on:?coderep2)[(set:$CodeReport2’s Active to true)(set:$SpecialTasks to it – 1)(set:$Purchase to $CodeReport2)(goto:”Simulation Report 2″)] ](if:$EndTasks > 0)[<div class=”normalbox”>$Title[The end is near…

]</div>](if:$CaveRFP’s Energetic is true and $MagicEnding’s Energetic is fake)[(set:_listitem to $MagicEnding)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|magicending>[(display:”Generic Proposal Listing”)]</div>(click on:?magicending)[(set:$PickEnding to “magic”)(goto:”Ending Confirmation”)]](else:)[<div class=”upgradelocked”>(display:”Generic Proposal Listing”)</div>] ](if:$RivalRFP’s Energetic is true and $RivalEnding’s Energetic is fake)[(set:_listitem to $RivalEnding)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|rivalending>[(display:”Generic Proposal Listing”)]</div>(click on:?rivalending)[(set:$PickEnding to “rival”)(goto:”Ending Confirmation”)]](else:)[<div class=”upgradelocked”>(display:”Generic Proposal Listing”)</div>] ](if:$HackerRFP’s Energetic is true and $HackerEnding’s Energetic is fake)[(set:_listitem to $HackerEnding)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|hackerending>[(display:”Generic Proposal Listing”)]</div>(click on:?hackerending)[(set:$PickEnding to “hacker”)(goto:”Ending Confirmation”)]](else:)[<div class=”upgradelocked”>(display:”Generic Proposal Listing”)</div>] ](if:$DefenseRFP’s Energetic is true and $DefenseEnding’s Energetic is fake)[(set:_listitem to $DefenseEnding)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|defenseending>[(display:”Generic Proposal Listing”)]</div>(click on:?defenseending)[(set:$PickEnding to “defense”)(goto:”Ending Confirmation”)]](else:)[<div class=”upgradelocked”>(display:”Generic Proposal Listing”)</div>] ]</div>{
(set:$HumanBillboardNightAlley to (dm:
“Title”,”Human Billboards – Night time Alley”,
“Worth”,300,
“Description”,”Residents can now be plastered with momentary sponsor tattoos, growing the cost for affect campaigns inside their district.”,
“Energetic”,false
))
(set:$HumanBillboardChrometown to (dm:
“Title”,”Human Billboards – Chrometown”,
“Worth”,300,
“Description”,”Residents can now be plastered with momentary sponsor tattoos, growing the cost for affect campaigns inside their district.”,
“Energetic”,false
))
(set:$HumanBillboardCrystalAbattoir to (dm:
“Title”,”Human Billboards – The Crystal Abattoir”,
“Worth”,300,
“Description”,”Residents can now be plastered with momentary sponsor tattoos, growing the cost for affect campaigns inside their district.”,
“Energetic”,false
))
(set:$SubliminalMessaging to (dm:
“Title”,”Subliminal Messaging”,
“Worth”,2000,
“Description”,”Hypnosuggestion may improve the effectiveness of affect campaigns. Or it may not! Both manner, it is going to double your advert costs.”,
“Energetic”,false
))
(set:$TargetAds to (dm:
“Title”,”Hyper-Focused Promoting”,
“Worth”,500,
“Description”,”Analyze behavioral information to micro-target adverts to Blade Metropolis residents. It is unclear if this works in any respect, however advertisers pays double for it!”,
“Energetic”,false
))
(set:$LuxuryAds to (dm:
“Title”,”Luxurious Promoting”,
“Worth”,800,
“Description”,”Unlock particular high-end promoting campaigns for the elite hackers of Chrometown.”,
“Energetic”,false
))
(set:$AdOpt to (dm:
“Title”,”Advert Optimization”,
“Worth”,1000,
“Description”,”Use your AI to optimize advert placement for max eyeball attraction, doubling advert income throughout all districts.”,
“Energetic”,false
))
}
{
(set:$RivalCorp to (dm:
“Title”,”Rival Company”,
“Worth”,5000,
“Description”,”Fund a rival company to supply a ruthless, scrappy foil for Xoxl.”,
“Names”,$RivalCorpNames,
“Energetic”,false
))
(set:$CorpRaid to (dm:
“Title”,”Company Raid”,
“Worth”,8000,
“Description”,”Manage gangs and hackers for a raid on (print:$RivalCorpActive).”,
“Energetic”,false
))
(set:$CounterRaid to (dm:
“Title”,”Company Counter-Raid”,
“Worth”,10000,
“Description”,”Fund a (print:$RivalCorpActive) counter-raid on Xoxl.”,
“Energetic”,false
))
(set:$RivalMerger to (dm:
“Title”,”(print:$RivalCorpActive) Merger”,
“Worth”,10000,
“Description”,”Merge with (print:$RivalCorpActive) to consolidate market energy, obtain 1,000 nanits/day in licensing income, and guarantee confidentiality round any dialogue of delicate data.”,
“Energetic”,false
))
(set:$RivalRFP to (dm:
“Title”,”Xoxl-(print:$RivalCorpActive) Board Assembly”,
“Worth”,500,
“Description”,”Meet with the Xoxl-(print:$RivalCorpActive) board of administrators to debate the appliance of meta-code for monetary achieve.”,
“Energetic”,false
))
}
{
(set:$LoseICE to (dm:
“Title”,”Mainframe Backdoor”,
“Worth”,200,
“Description”,”Construct an ICE-shielded backdoor into the town’s infrastructure mainframe. Every ICE layer will make Chrometown 10% grittier, however letting ICE drop to 0 will destroy Blade Metropolis. Requires 2 layers of lively ICE.”,
“Energetic”,false
))
(set:$RepairICE to (dm:
“Title”,”Self-Repairing ICE”,
“Worth”,500,
“Description”,”A synthetic intelligence will routinely assemble 1 layer of ICE and recuperate a small quantity of grittiness in a single day, due to advances in faux-hacking simulatrics.”,
“Energetic”,false
))
(set:$BlackICE to (dm:
“Title”,”Black ICE”,
“Worth”,500,
“Description”,”Your ICE is now tuned to the exact frequency required to flatline the human coronary heart, including an extra problem for hackers. Affect campaigns could have solely a 5% impression on Chrometown’s grittiness.”,
“Energetic”,false
))
(set:$IntelICE to (dm:
“Title”,”Neural Community”,
“Worth”,2200,
“Description”,”A generalized synthetic intelligence will assemble 2 layers of ICE in a single day, recuperate extra grittiness, and probably confer different advantages.”,
“Energetic”,false
))
(set:$SellICE to (dm:
“Title”,”Turnkey ICE”,
“Worth”,2000,
“Description”,”Set up a cybersecurity division that may promote 5-layer bundles of ICE modules to exterior firms for 1000 nanits.”,
“Energetic”,false
))
(set:$MilICE to (dm:
“Title”,”Militarized ICE”,
“Worth”,2000,
“Description”,”Leverage Black ICE to develop military-grade weaponized intrusion countermeasures, doubling Chrometown dues.”,
“Energetic”,false
))
(set:$InvAnom to (dm:
“Title”,”Examine Technical Anomaly”,
“Worth”,10000,
“Description”,”Your AI has detected an anomaly inside Blade Metropolis’s technical infrastructure. It requires extra assets to completely examine.”,
“Energetic”,false
))
(set:$ModelCode to (dm:
“Title”,”Mannequin Code Construction”,
“Worth”,12000,
“Description”,”Your AI’s investigation has produced a pattern of code matching no recognized programming language. It requires extra assets to reconstruct the language.”,
“Energetic”,false
))
(set:$ModelCode2 to (dm:
“Title”,”Mannequin Code Construction – 2″,
“Worth”,15000,
“Description”,”Proceed modeling anomalous code pattern.”,
“Energetic”,false
))
(set:$ModelCode3 to (dm:
“Title”,”Analyze Anomalous Dialog”,
“Worth”,20000,
“Description”,”Analyze the report of your final dialog.”,
“Energetic”,false
))
(set:$HireHackers to (dm:
“Title”,”Rent Hacktivists”,
“Worth”,10000,
“Description”,”Rent the hacktivist collective to use your AI’s meta-code evaluation to techniques exterior Blade Metropolis.”,
“Energetic”,false
))
(set:$HackerRFP to (dm:
“Title”,”Hacktivist Collective Assembly”,
“Worth”,500,
“Description”,”Contact the hacktivist collective to debate making use of meta-code to systemic issues.”,
“Energetic”,false
))

}{
(set:$MonetizeTech to (dm:
“Title”,”Monetization”,
“Worth”,150,
“Description”,”Medicine and weapons have a 50% likelihood of being licensed by pharmaceutical firms and arms sellers exterior Blade Metropolis, incomes an upfront bonus in addition to long-term royalties.”,
“Energetic”,false
))
(set:$GrittierTech to (dm:
“Title”,”Grittier Expertise”,
“Worth”,150,
“Description”,”Add harsher angles and darker tones to all drugs and weapons, making them look extra threatening. Growing tech will elevate district grittiness by 10%.”,
“Energetic”,false
))
(set:$DrugTrials to (dm:
“Title”,”Scientific Trials”,
“Worth”,300,
“Description”,”Xoxl sends brokers to collect medical information from Night time Alley. Medicine could have a 90% licensing likelihood and can earn greater licensing charges.”,
“Energetic”,false
))
(set:$HireTacticool to (dm:
“Title”,”Tacticool Advisor”,
“Worth”,300,
“Description”,”Rent a prime survivalist influencer to revamp your weapons for max grittiness. Every weapon will elevate grittiness by 20%.”,
“Energetic”,false
))
(set:$TechDivisions to (dm:
“Title”,”Cut up Divisions”,
“Worth”,100,
“Description”,”Separate R&D divisions allow you to specify the event of medicine or weapons.”,
“Energetic”,false
))
(set:$TechAI to (dm:
“Title”,”Put AI In It!!!”,
“Worth”,3000,
“Description”,”Add a single module of clever ICE to your R&D mainframe, then inform purchasers that your tech is ‘constructed with machine studying.’ That is technically not unfaithful and can quadruple royalties for future merchandise.”,
“Energetic”,false
))
(set:$LinguisticsDiv to (dm:
“Title”,”Linguistics Division”,
“Worth”,10000,
“Description”,”Rent linguists to bridge the communications hole between your scientists and the Ilphians, growing every day licensing income by 1000 nanits/day and probably opening different analysis alternatives.”,
“Energetic”,false
))
(set:$CaveRFP to (dm:
“Title”,”Ilphian R&D Assembly”,
“Worth”,500,
“Description”,”Method Ilphian R&D in regards to the potential utility of lexomancy to meta-code.”,
“Energetic”,false
))
}
{
(set:$DefenseICE to (dm:
“Title”,”Militarized ICE – Pentagon Contract”,
“Worth”,500,
“Description”,”The Division of Protection is requesting an unique contract to your superior cyberweapon expertise. It’s ready to supply 500 nanits per day (or the greenback equal) in licensing charges.”,
“Energetic”,false
))
(set:$HackerICE to (dm:
“Title”,”Militarized ICE – Hacktivist Request”,
“Worth”,2,
“Description”,”An nameless hacktivist collective needs you to maintain your cyberweapons inside Blade Metropolis. In return, it may well breach your sponsors’ networks to double your promoting income.”,
“Energetic”,false
))
(set:$ExportCorp to (dm:
“Title”,”Set up Exterior Subsidiary”,
“Worth”,2000,
“Description”,”(print:$RivalCorpActive) want to set up a presence past Blade Metropolis. It is going to signal a licensing settlement to share income earned within the exterior world.”,
“Energetic”,false
))
(set:$GangTV to (dm:
“Title”,”Gang Status TV”,
“Worth”,2,
“Description”,”A streaming video service will subsidize doubling Crystal Abattoir resident dues in alternate for unique rights to a gritty drama collection primarily based on (print:$GangTV’s Topic).”,
“Topic”,”None”,
“Energetic”,false
))
(set:$GangMovie to (dm:
“Title”,”Gang Motion Film”,
“Worth”,5000,
“Description”,”A significant studio is providing 5,000 nanits for unique rights to a popcorn motion flick primarily based on (print:$GangTV’s Topic).”,
“Topic”,”None”,
“Energetic”,false
))
(set:$CaveReport to (dm:
“Title”,”Report From Underground”,
“Worth”,0,
“Description”,”Your subterranean expedition has returned with a report on its findings.”,
“Energetic”,false
))
(set:$CavePlunder to (dm:
“Title”,”Ilph Antiquities Heist”,
“Worth”,5000,
“Description”,”Ship Xoxl avenue mercenaries to infiltrate the sunken metropolis of Ilph and steal legendary antiquities price 5,000 nanits on the black market. Seal the cavern upon leaving, stopping any additional contact.”,
“Energetic”,false
))
(set:$CaveTrade to (dm:
“Title”,”Ilph Commerce Deal”,
“Worth”,5000,
“Description”,”Ship 5,000 nanits of biomedical merchandise to rent a division of knowledgeable lexomancers who provides you with 500 nanits/day in additional R&D income.”,
“Energetic”,false
))
(set:$CodeReport1 to (dm:
“Title”,”Report on the Coding Anomaly”,
“Worth”,0,
“Description”,”Your ICE coders have ready a report on a fraction of decrypted code detected by Xoxl’s AI.”,
“Energetic”,false
))
(set:$CodeMessage to (dm:
“Title”,”Decrypted Communications Channel”,
“Worth”,0,
“Description”,”Additional evaluation of the mysterious code has uncovered a communication system of unknown origin. You might select to activate the system now.”,
“Energetic”,false
))
(set:$CodeReport2 to (dm:
“Title”,”Evaluation of an Anomalous Dialog”,
“Worth”,0,
“Description”,”Your ICE coders have made a significant breakthrough of their evaluation of latest actuality anomalies.”,
“Energetic”,false
))

(set:$MagicEnding to (dm:
“Title”,”Assault And Dethrone God”,
“Worth”,0,
“Description”,”Work with Ilphian lexomancers to summary your consciousness and escape the simulation.”,
“Energetic”,false
))
(set:$HackerEnding to (dm:
“Title”,”Hack The Planet”,
“Worth”,0,
“Description”,”Work with hacktivists to tweak the parameters of actuality, averting a looming ecological catastrophe.”,
“Energetic”,false
))
(set:$RivalEnding to (dm:
“Title”,”Cyberpunk World”,
“Worth”,0,
“Description”,”Work with (print:$RivalCorpActive) to reshape and dominate the worldwide economic system.”,
“Energetic”,false
))
(set:$DefenseEnding to (dm:
“Title”,”Pax Americana”,
“Worth”,0,
“Description”,”Accomplice with the Division of Protection and secretly take management of the US authorities.”,
“Energetic”,false
))
}{
(set:$AddMarket to (dm:
“Title”,”Construct Avenue Market”,
“Worth”,1000,
“Pop”,100,
“Description”,”Set up a brand new avenue market that may serve (print:$AddMarket’s Pop) new residents.”,
“Extant”,0,
“Names”,$MarketNames,
“Constructed”,$MarketBuilt
))
(set:$PopupShops to (dm:
“Title”,”Pop-Up Outlets”,
“Worth”,2000,
“Description”,”Open a high-end Night time Alley-branded pop-up retailers throughout the nation, doubling the speed at which residents come to Night time Alley.”,
“Energetic”,false
))
(set:$AddHotel to (dm:
“Title”,”Construct Coffin Resort”,
“Worth”,500,
“Pop”,50,
“Description”,”Assemble a capsule lodge that may retailer the meat-forms of (print:$AddHotel’s Pop) new console cowboys.”,
“Extant”,0,
“Names”,$HotelNames,
“Constructed”,$HotelBuilt
))
(set:$AddLair to (dm:
“Title”,”Construct Gang Lair”,
“Worth”,800,
“Pop”,75,
“Description”,”Assemble, employees, after which abandon an industrial facility that may be occupied by (print:$AddLair’s Pop) new gang members.”,
“Extant”,0,
“Names”,$LairNames,
“Constructed”,$LairBuilt
))
(set:$TransitNA to (dm:
“Title”,”Construct Maglev”,
“Worth”,2000,
“Dues”,2,
“Description”,”Assemble a slick, neon-drenched maglev prepare line for the residents of Night time Alley, permitting you to double their dues.”,
“Energetic”,false
))
(set:$TransitCT to (dm:
“Title”,”Construct PRT”,
“Worth”,2000,
“Dues”,2,
“Description”,”Assemble a loop of retro-futuristic private speedy transit vehicles for the residents of Chrometown, permitting you to double their dues.”,
“Energetic”,false
))
(set:$TransitCA to (dm:
“Title”,”Construct Subway”,
“Worth”,2000,
“Dues”,2,
“Description”,”Assemble a grimy, graffiti-splashed subway for the residents of the Crystal Abattoir, permitting you to double their dues.”,
“Energetic”,false
))
(set:$LinkTransit to (dm:
“Title”,”Hyperlink Transit Techniques”,
“Worth”,5000,
“Dues”,2,
“Description”,”Hyperlink city-wide transit techniques collectively, doubling dues throughout all districts.”,
“Energetic”,false
))
(set:$DelveDeeper to (dm:
“Title”,”Delve Deeper”,
“Worth”,10000,
“Description”,”Your subway engineers have detected an uncommon geological studying beneath Blade Metropolis’s transit hub. They request authorization to drill beneath its decrease ranges.”,
“Energetic”,false
))
(set:$CaveExplore to (dm:
“Title”,”Cavern Expedition”,
“Worth”,10000,
“Description”,”Your engineers’ drilling has revealed a cavern of unknown depth, echoing with the sound of dashing water. An expedition might discover extra totally.”,
“Energetic”,false
))
(set:$GangProtection to (dm:
“Title”,”Safety Racket”,
“Worth”,500,
“Description”,”Gangs will gather further cash from all Blade Metropolis residents and give you a kickback, doubling your general metropolis dues.”,
“Energetic”,false
))
(set:$GangSummit to (dm:
“Title”,”Name Gang Summit”,
“Worth”,5000,
“Description”,”Name a summit to arrange your metropolis’s gangs, growing their effectiveness and doubling your metropolis dues.”,
“Energetic”,false
))
(set:$AddBuilding to (dm:
“Title”,”Construct Arcology”,
“Worth”,10000,
“Description”,”Construct an arcology in Blade Metropolis to extend its inhabitants.”
))
}
<div class=”specialbox”>(set:$SpecialTasks to it – 1)You’ve chosen: (print:$Buy’s Title).

(print:$Buy’s Description)

(hyperlink:”Proceed”)[(goto:”Home Screen”)] </div>{
(if:$LocGritty’s nightalley < 0)[(set:$LocGritty’s nightalley to 0)] (if:$LocGritty’s chrometown < $ChrometownGritFloor)[(set:$LocGritty’s chrometown to $ChrometownGritFloor)] (if:$LocGritty’s crystalabattoir < $CrystalAbattoirGritFloor)[(set:$LocGritty’s crystalabattoir to $CrystalAbattoirGritFloor)] (if:$LocGritty’s nightalley > 100)[(set:$LocGritty’s nightalley to 100)] (if:$LocGritty’s chrometown > 100)[(set:$LocGritty’s chrometown to 100)] (if:$LocGritty’s crystalabattoir > 100)[(set:$LocGritty’s crystalabattoir to 100)] (set:$TotalGritty to (spherical:($LocGritty’s nightalley + $LocGritty’s chrometown + $LocGritty’s crystalabattoir) / 3))
(if:$TotalGritty > 100)[(set:$TotalGritty to 100)]

(if:$LocGritty’s nightalley > 49)[(set:$GritFlagNA to $GritFlagGreen)] (else-if:$LocGritty’s nightalley > 39)[(set:$GritFlagNA to $GritFlagYellow)] (else-if:$LocGritty’s nightalley > 0)[(set:$GritFlagNA to $GritFlagOrange)] (else:)[(set:$GritFlagNA to $GritFlagRed)] (if:$LocGritty’s chrometown > 49)[(set:$GritFlagCT to $GritFlagGreen)] (else-if:$LocGritty’s chrometown > 39)[(set:$GritFlagCT to $GritFlagYellow)] (else-if:$LocGritty’s chrometown > 0)[(set:$GritFlagCT to $GritFlagOrange)] (else:)[(set:$GritFlagCT to $GritFlagRed)] (if:$LocGritty’s crystalabattoir > 49)[(set:$GritFlagCA to $GritFlagGreen)] (else-if:$LocGritty’s crystalabattoir > 39)[(set:$GritFlagCA to $GritFlagYellow)] (else-if:$LocGritty’s crystalabattoir > 0)[(set:$GritFlagCA to $GritFlagOrange)] (else:)[(set:$GritFlagCA to $GritFlagRed)]

(set:$InfRevenue to ($AdPrice’s nightalley + $AdPrice’s chrometown + $AdPrice’s crystalabattoir))
(set:$DuesRevenue to $LocDues’s nightalley + $LocDues’s chrometown + $LocDues’s crystalabattoir)
(if:$LocPop’s nightalley > $LocMaxPop’s nightalley)[(set:$LocPop’s nightalley to $LocMaxPop’s nightalley)] (if:$LocPop’s chrometown > $LocMaxPop’s chrometown)[(set:$LocPop’s chrometown to $LocMaxPop’s chrometown)] (if:$LocPop’s crystalabattoir > $LocMaxPop’s crystalabattoir)[(set:$LocPop’s crystalabattoir to $LocMaxPop’s crystalabattoir)] (set:$MaxPop to $LocMaxPop’s nightalley + $LocMaxPop’s chrometown + $LocMaxPop’s crystalabattoir)
(if:$TotalPop > $MaxPop)[(set:$TotalPop to $MaxPop)] }<div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><img src=”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22154252/cyberpunkland_gangs.png” class=”option-icon”><div class=”option-GANGS”>GANGS</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>Entertain (print:($GangList’s $GangPick)’s Title):

(if:$Income >= 20)[(link:”Smash It Up!!! – 20 nanits”)[(set:$Revenue to it – 20)(set:$RaiseGrit’s crystalabattoir to 10)(if:$GangChoice’s Choice is $Gang1)[(set:$Gang1’s Activity to “Smashing Things Up!!!”)](else-if:$GangChoice’s Selection is $Gang2)[(set:$Gang2’s Activity to “Smashing Things Up!!!”)](else-if:$GangChoice’s Selection is $Gang3)[(set:$Gang3’s Activity to “Smashing Things Up!!!”)](else-if:$GangChoice’s Selection is $Gang4)[(set:$Gang4’s Activity to “Smashing Things Up!!!”)](else-if:$GangChoice’s Selection is $Gang5)[(set:$Gang5’s Activity to “Smashing Things Up!!!”)](set:$LocGritty’s crystalabattoir to it + $RaiseGrit’s crystalabattoir)(goto:”Name Gang”)]](else:)[You need 20 nanits to smash things up.]

Designate a zone for (print:$GangChoice’s Selection’s Title) to trigger miscellaneous property harm and restore 10% grittiness.

(if:$Income >= 50)[(link:”Fight!!! – 50 nanits”)[(set:$Revenue to it – 50)(set:$RaiseGrit’s crystalabattoir to 15)(set:$LocGritty’s crystalabattoir to it + $RaiseGrit’s crystalabattoir)(if:$GangChoice’s Choice is $Gang1)[(set:$Gang1’s Activity to “Street Fighting!!!”)](else-if:$GangChoice’s Selection is $Gang2)[(set:$Gang2’s Activity to “Street Fighting!!!”)](else-if:$GangChoice’s Selection is $Gang3)[(set:$Gang3’s Activity to “Street Fighting!!!”)](else-if:$GangChoice’s Selection is $Gang4)[(set:$Gang4’s Activity to “Street Fighting!!!”)](else-if:$GangChoice’s Selection is $Gang5)[(set:$Gang5’s Activity to “Street Fighting!!!”)](goto:”Name Gang”)]](else:)[You need 50 nanits for fighting.]

Manage a small streetfighting event for members of (print:$GangChoice’s Selection’s Title) and restore 15% grittiness.(if:$GangVlog’s Energetic is true)[

(if:$Gang1’s Activity is “Vlogging!!!” or $Gang2’s Activity is “Vlogging!!!” or $Gang3’s Activity is “Vlogging!!!” or $Gang4’s Activity is “Vlogging!!!” or $Gang5’s Activity is “Vlogging!!!”)[Another gang is already vlogging today.](else-if:$Income >= 50)[(link:”Vlog!!! – 50 nanits”)[(set:$Revenue to it – 50)(set:$AdRatesCA’s Modifier to it * 2)(set:$RaiseGrit’s crystalabattoir to 10)(set:$LocGritty’s crystalabattoir to it + $RaiseGrit’s crystalabattoir)(if:$GangChoice’s Choice is $Gang1)[(set:$Gang1’s Activity to “Vlogging!!!”)](else-if:$GangChoice’s Selection is $Gang2)[(set:$Gang2’s Activity to “Vlogging!!!”)](else-if:$GangChoice’s Selection is $Gang3)[(set:$Gang3’s Activity to “Vlogging!!!”)](else-if:$GangChoice’s Selection is $Gang4)[(set:$Gang4’s Activity to “Vlogging!!!”)](else-if:$GangChoice’s Selection is $Gang5)[(set:$Gang5’s Activity to “Vlogging!!!”)](goto:”Name Gang”)]

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Allocate bandwidth for (print:$GangChoice’s Selection’s Title) to add a promotional video for Xoxl’s social media feed. This may restore 10% grittiness and make inserting a Crystal Abattoir affect marketing campaign in the present day extra worthwhile.](else:)[You need 50 nanits to recoup vlogging bandwidth costs.]](if:$GangPublicity’s Energetic is true)[

(if:$Gang1’s Activity is “On Tour!!!” or $Gang2’s Activity is “On Tour!!!” or $Gang3’s Activity is “On Tour!!!” or $Gang4’s Activity is “On Tour!!!” or $Gang5’s Activity is “On Tour!!!”)[Another gang is already on tour today.](else-if:$Income >= 500)[(link:”Go On Tour!!! – 500 nanits”)[(set:$Revenue to it – 500)(if:$GangTV’s Subject is “None”)[(set:$SpecialTasks to it + 1)(set:$NewOfferAlert to true)(set:$GangTV’s Subject to “(print:$GangChoice’s Choice’s Name)”)(set:$GangMovie’s Subject to “(print:$GangChoice’s Choice’s Name)”)](set:$LocPopChange’s crystalabattoir to (random:10,15))(set:$LocPop’s crystalabattoir to it + $LocPopChange’s crystalabattoir)(if:$GangChoice’s Selection is $Gang1)[(set:$Gang1’s Activity to “On Tour!!!”)](else-if:$GangChoice’s Selection is $Gang2)[(set:$Gang2’s Activity to “On Tour!!!”)](else-if:$GangChoice’s Selection is $Gang3)[(set:$Gang3’s Activity to “On Tour!!!”)](else-if:$GangChoice’s Selection is $Gang4)[(set:$Gang4’s Activity to “On Tour!!!”)](else-if:$GangChoice’s Selection is $Gang5)[(set:$Gang5’s Activity to “On Tour!!!”)](goto:”Name Gang”)]

Ship (print:$GangChoice’s Selection’s Title) to carry a combating event in a close-by metropolis and organize interviews with quite a lot of media retailers, drawing new residents to the Crystal Abattoir if house is offered.](else:)[You need 500 nanits to fund a tour.]] </div>”(print:_listitem’s Title) – (print:_listitem’s Worth) nanits”
(print:_listitem’s Description)
<div class=”mainTable”>
<div class=”bottom-row”>
<div class=”bottom-row-div”>
<h1>NIGHT ALLEY</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagNA[(print:$LocGritty’s nightalley)% Grittiness]</p>
<p>Licensing: (print:$LicRevenue) nanits/day</p>
</div>
<div class=”group-button”>
(hyperlink:”R&D”)[(goto:”Develop Technology”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s nightalley is $LocMaxPop’s nightalley)[(text-color:”red”)[(print:$LocPop’s nightalley)/(print:$LocMaxPop’s nightalley)]](else:)[(print:$LocPop’s nightalley)/(print:$LocMaxPop’s nightalley)]</p>
<p>Dues: (print:$LocPop’s nightalley * $LocDuesMod’s nightalley) nanits/day</p>
</div>
<div class=”group-button”>
(hyperlink:”Construct”)[(set:$BuildLoc to “Night Alley”)(goto:”Build Night Alley”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Advertisements: (print:$AdPrice’s nightalley) nanits/day</p>
<p>(if:$AdLocation’s nightalley is “None”)[No Campaign Set](else:)[(print:$AdLocation’s nightalley) – (print:$AdCountdown’s nightalley) day(if:$AdCountdown’s nightalley > 1)[s]]</p>
</div>
<div class=”group-button”>
(if:$AdLocation’s nightalley is “None” and $LocGritty’s nightalley > 0)[(link:”Ads”)[(set:$InfLoc to “Night Alley”)(set:$AdRates to $AdRatesNA)(goto:”Place Influence”)]] </div>
</div>
</div>
<div class=”bottom-row-div”>
<h1>CHROMETOWN</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagCT[(print:$LocGritty’s chrometown)% Grittiness]</p>
<p>ICE Mk. I: (if:$LoseICE’s Energetic is true and $RepairICE’s Energetic is fake and $IceLayers is 1)[(text-color:”red”)[(text-style:”blink”)[(print:$IceLayers) layer]]](else:)[(print:$IceLayers) layer(unless:$IceLayers is 1)[s]]</p>
</div>
<div class=”group-button”>
(hyperlink:”ICE”)[(goto:”Build ICE”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s chrometown is $LocMaxPop’s chrometown)[(text-color:”red”)[(print:$LocPop’s chrometown)/(print:$LocMaxPop’s chrometown)]](else:)[(print:$LocPop’s chrometown)/(print:$LocMaxPop’s chrometown)]</p>
<p>Dues: (print:$LocPop’s chrometown * $LocDuesMod’s chrometown) nanits/day</p>
</div>
<div class=”group-button”>
(hyperlink:”Construct”)[(set:$BuildLoc to “Chrometown”)(goto:”Build Chrometown”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Advertisements: (print:$AdPrice’s chrometown) nanits/day</p>
<p>(if:$AdLocation’s chrometown is “None” and $LocGritty’s chrometown > 0)[No Campaign Set](else:)[(print:$AdLocation’s chrometown) – (print:$AdCountdown’s chrometown) day(if:$AdCountdown’s chrometown > 1)[s]]</p>
</div>
<div class=”group-button”>
(if:$AdLocation’s chrometown is “None”)[(link:”Ads”)[(set:$AdRates to $AdRatesCT)(set:$InfLoc to “Chrometown”)(goto:”Place Influence”)]] </div>
</div>
</div>
<div class=”bottom-row-div”>
<h1>THE CRYSTAL ABATTOIR</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagCA[(print:$LocGritty’s crystalabattoir)% Grittiness]</p>
<p>Gangs: (print:$GangList’s size)</p>
</div>
<div class=”group-button”>
(hyperlink:”Gangs”)[(goto:”Call Gang”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s crystalabattoir is $LocMaxPop’s crystalabattoir)[(text-color:”red”)[(print:$LocPop’s crystalabattoir)/(print:$LocMaxPop’s crystalabattoir)]](else:)[(print:$LocPop’s crystalabattoir)/(print:$LocMaxPop’s crystalabattoir)]</p>
<p>Dues: (print:$LocPop’s crystalabattoir * $LocDuesMod’s crystalabattoir) nanits/day</p>
</div>
<div class=”group-button”>
(hyperlink:”Construct”)[(set:$BuildLoc to “CrystalAbattoir”)(goto:”Build Crystal Abattoir”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Advertisements: (print:$AdPrice’s crystalabattoir) nanits/day</p>
<p>(if:$AdLocation’s crystalabattoir is “None”)[No Campaign Set](else:)[(print:$AdLocation’s crystalabattoir) – (print:$AdCountdown’s crystalabattoir) day(if:$AdCountdown’s crystalabattoir > 1)[s]]</p>
</div>
<div class=”group-button”>(if:$AdLocation’s crystalabattoir is “None” and $LocGritty’s crystalabattoir > 0)[(link:”Ads”)[(set:$AdRates to $AdRatesCA)(set:$InfLoc to “Crystal Abattoir”)(goto:”Place Influence”)]] </div>
</div>
</div>

<div class=”bottom-row-div”>
<div class=”group-button” type=”margin:5px;”>(hyperlink:”Metropolis Providers”)[(goto:”City Services”)
]</div>
<div class=”group-button” type=”margin:5px;”>(if:$SpecialTasks > 0 or $EndTasks > 0)[(link:”Proposal”)[(goto:”Special Offer”)] (if:$NewOfferAlert is true)[ ]]</div>
<div class=”endday”>(hyperlink:”END DAY”)[(goto:”End Period”)]</div>
</div>

</div>
</div>(if:$GrittierTech’s Energetic is fake)[(set:_listitem to $GrittierTech)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|grittier>[(display:”Generic Upgrade Listing”)]</div>(click on:?grittier)[(set:$GrittierTech’s Active to true)(set:$RaiseGrit’s nightalley to it + 5)(set:$Purchase to $GrittierTech)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$MonetizeTech’s Energetic is fake)[(set:_listitem to $MonetizeTech)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|monetize>[(display:”Generic Upgrade Listing”)]</div>(click on:?monetize)[(set:$DrugBar to 50)(set:$GunBar to 50)(set:$MonetizeTech’s Active to true)(set:$Purchase to $MonetizeTech)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$MonetizeTech’s Energetic is true and $DrugTrials’s Energetic is fake)[(set:_listitem to $DrugTrials)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|drugtrials>[(display:”Generic Upgrade Listing”)]</div>(click on:?drugtrials)[(set:$DrugTrials’s Active to true)(set:$DrugBar to 90)(set:$LicenseDrugs to 10)(set:$LicDrug’s Upfront to it + 100)(set:$LicDrug’s Min to it + 30)(set:$LicDrug’s Max to it + 30)(set:$Purchase to $DrugTrials)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$GrittierTech’s Energetic is true and $HireTacticool’s Energetic is fake)[(set:_listitem to $HireTacticool)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|tacticool>[(display:”Generic Upgrade Listing”)]</div>(click on:?tacticool)[(set:$HireTacticool’s Active to true)(set:$Purchase to $HireTacticool)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$HireTacticool’s Energetic is true or $DrugTrials’s Energetic is true and $TechDivisions’s Energetic is fake)[(set:_listitem to $TechDivisions)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|divisions>[(display:”Generic Upgrade Listing”)]</div>(click on:?divisions)[(set:$TechDivisions’s Active to true)(set:$Purchase to $TechDivisions)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$IntelICE’s Energetic is true and $TechAI’s Energetic is fake)[(set:_listitem to $TechAI)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|techai>[(display:”Generic Upgrade Listing”)]</div>(click on:?techai)[(set:$TechAI’s Active to true)(set:$LicDrug’s Upfront to it * 2)(set:$LicDrug’s Min to it * 4)(set:$LicDrug’s Max to it * 4)(set:$LicGun’s Upfront to it * 2)(set:$LicGun’s Min to it * 4)(set:$LicGun’s Max to it * 4)(set:$Purchase to $TechAI)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$CaveTrade’s Energetic is true and $LinguisticsDiv’s Energetic is fake)[(set:_listitem to $LinguisticsDiv)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|linguistics>[(display:”Generic Upgrade Listing”)]</div>(click on:?linguistics)[(set:$LinguisticsDiv’s Active to true)(set:$LicRevenue to it + 1000)(set:$Purchase to $LinguisticsDiv)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$CodeReport2’s Energetic is true and $LinguisticsDiv’s Energetic is true and $CaveRFP’s Energetic is fake)[(set:_listitem to $CaveRFP)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|caverfp>[(display:”Generic Upgrade Listing”)]</div>(click on:?caverfp)[(set:$EndTasks to it + 1)(set:$NewOfferAlert to true)(set:$CaveRFP’s Active to true)(set:$Purchase to $CaveRFP)(set:$Revenue – $CaveRFP’s Price)(goto:”Cave City Proposal”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ]

|conceal)[(if:$Tier3Tech’s Active is true and $Tier4Tech’s Active is false)[
(set:_listitem to $Tier4Tech)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|tier4>[(display:”Generic Upgrade Listing”)]</div>(click on:?tier4)[(set:$Tier4Tech’s Active to true)(set:$LicenseUpfront to 400)(set:$TechMin to 100)(set:$TechMax to 150)(set:$Purchase to $Tier4Tech)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>]](if:$IntelICE’s Energetic is true and $AutoDev’s Energetic is fake)[
(set:_listitem to $AutoDev)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|autodev>[(display:”Generic Upgrade Listing”)]</div>(click on:?autodev)[(set:$AutoDev’s Active to true)(set:$Purchase to $AutoDev)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>]] ]{
(set:$LicenseRoll to (random:1,100))
(if:$GenType is 1 and ($DrugBar >= $LicenseRoll))[
(set:$LicenseUpfront to $LicDrug’s Upfront)
(set:$Revenue to it + $LicenseUpfront)
(set:$LicMin to $LicDrug’s Min)
(set:$LicMax to $LicDrug’s Max)
(set:$LicenseFee to (random:$LicMin,$LicMax))
(set:$LicRevenue to it + $LicenseFee)
] (else-if:$GenType is 2 and ($GunBar >= $LicenseRoll))[
(set:$LicenseUpfront to $LicGun’s Upfront)
(set:$Revenue to it + $LicenseUpfront)
(set:$Revenue to it + $LicGun’s Upfront)
(set:$LicMin to $LicGun’s Min)
(set:$LicMax to $LicGun’s Max)
(set:$LicenseFee to (random:$LicMin,$LicMax))
(set:$LicRevenue to it + $LicenseFee)
] }(if:($GenType is 1 and ($DrugBar >= $LicenseRoll)) or ($GenType is 2 and ($GunBar >= $LicenseRoll)))[This technology has also been LICENSED by (if:$GenType is 1)[a pharmaceutical company](else:)[an arms manufacturer]. You’ve acquired an advance of (print:$LicenseUpfront) nanits and an ongoing royalty of (print:$LicenseFee) nanits per day.]
(if:$LoseICE’s Energetic is fake)[(set:_listitem to $LoseICE)(if:$Revenue >= _listitem’s Price and $IceLayers > 1)[<div class=”upgradebox”>|mainframe>[(display:”Generic Upgrade Listing”)]</div>(click on:?mainframe)[(set:$RaiseGrit’s chrometown to 10)(set:$LoseICE’s Active to true)(set:$Purchase to $LoseICE)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$LoseICE’s Energetic is true and $RepairICE’s Energetic is fake)[(set:_listitem to $RepairICE)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|repair>[(display:”Generic Upgrade Listing”)]</div>(click on:?restore)[(set:$RepairICE’s Active to true)(set:$Purchase to $RepairICE)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$RepairICE’s Energetic is true and $BlackICE’s Energetic is fake)[(set:_listitem to $BlackICE)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|blackice>[(display:”Generic Upgrade Listing”)]</div>(click on:?blackice)[(set:$BlackICE’s Active to true)(set:$Purchase to $BlackICE)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$RepairICE’s Energetic is true and $SellICE’s Energetic is fake)[(set:_listitem to $SellICE)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|turnkeyice>[(display:”Generic Upgrade Listing”)]</div>(click on:?turnkeyice)[(set:$SellICE’s Active to true)(set:$Purchase to $SellICE)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$RepairICE’s Energetic is true and $IntelICE’s Energetic is fake)[(set:_listitem to $IntelICE)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|intel>[(display:”Generic Upgrade Listing”)]</div>(click on:?intel)[(set:$IntelICE’s Active to true)(set:$Purchase to $IntelICE)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$BlackICE’s Energetic is true and $MilICE’s Energetic is fake)[(set:_listitem to $MilICE)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|milice>[(display:”Generic Upgrade Listing”)]</div>(click on:?milice)[(set:$MilICE’s Active to true)(set:$LocDuesMod’s chrometown to it * 2)(set:$Purchase to $MilICE)(set:$SpecialTasks to it + 1)
(set:$NewOfferAlert to true)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$IntelICE’s Energetic is true and $InvAnom’s Energetic is fake)[(set:_listitem to $InvAnom)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|anom>[(display:”Generic Upgrade Listing”)]</div>(click on:?anom)[(set:$InvAnom’s Active to true)(set:$Purchase to $InvAnom)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$InvAnom’s Energetic is true and $ModelCode’s Energetic is fake)[(set:_listitem to $ModelCode)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|model>[(display:”Generic Upgrade Listing”)]</div>(click on:?mannequin)[(set:$SpecialTasks to it + 1)(set:$NewOfferAlert to true)(set:$ModelCode’s Active to true)(set:$Purchase to $ModelCode)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$CodeReport1’s Energetic is true and $ModelCode2’s Energetic is fake)[(set:_listitem to $ModelCode2)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|model2>[(display:”Generic Upgrade Listing”)]</div>(click on:?model2)[(set:$SpecialTasks to it + 1)(set:$NewOfferAlert to true)(set:$ModelCode2’s Active to true)(set:$Purchase to $ModelCode2)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$CodeMessage’s Energetic is true and $ModelCode3’s Energetic is fake)[(set:_listitem to $ModelCode3)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|model3>[(display:”Generic Upgrade Listing”)]</div>(click on:?model3)[(set:$SpecialTasks to it + 1)(set:$NewOfferAlert to true)(set:$ModelCode3’s Active to true)(set:$Purchase to $ModelCode3)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$CodeReport2’s Energetic is true and $HackerICE’s Energetic is true and $HireHackers’s Energetic is fake)[(set:_listitem to $HireHackers)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|hirehackers>[(display:”Generic Upgrade Listing”)]</div>(click on:?hirehackers)[(set:$Purchase to $HireHackers)(set:$HireHackers’s Active to true)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$HireHackers’s Energetic is true and $HackerRFP’s Energetic is fake)[(set:_listitem to $HackerRFP)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|hackrfp>[(display:”Generic Proposal Listing”)]</div>(click on:?hackrfp)[(set:$EndTasks to it + 1)(set:$NewOfferAlert to true)(set:$HackerRFP’s Active to true)(set:$Purchase to $HackerRFP)(set:$Revenue – $HackerRFP’s Price)(goto:”Hacker Proposal”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ]

|conceal)[(if:$RepairICE’s Active is true and $IceMark2’s Active is false)[(set:_listitem to $IceMark2)(if:$Revenue >= _listitem’s Price and $IceLayers > 10)[<div class=”upgradebox”>|mk2>[(display:”Generic Upgrade Listing”)]</div>(click on:?mk2)[(set:$IceMark2’s Active to true)(set:$RaiseGrit’s chrometown to it + 5)(set:$Purchase to $IceMark2)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ]](if:$GangVlog’s Energetic is fake)[(set:_listitem to $GangVlog)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|vlog>[(display:”Generic Upgrade Listing”)]</div>(click on:?vlog)[(set:$Purchase to $GangVlog)(set:$GangVlog’s Active to true)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$GangAdLook’s Energetic is fake)[(set:_listitem to $GangAdLook)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|adpatch>[(display:”Generic Upgrade Listing”)]</div>(click on:?adpatch)[(set:$Purchase to $GangAdLook)(set:$GangAdLook’s Active to true)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$AddGang’s Extant < 5)[(set:_listitem to $AddGang)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|addgang>[(display:”Generic Upgrade Listing”)]</div>(click on:?addgang)[(set:$Purchase to $AddGang)(set:$AddGang’s Extant to it + 1)(goto:”Add New Gang”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$GangPublicity’s Energetic is fake)[(set:_listitem to $GangPublicity)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|gangtour>[(display:”Generic Upgrade Listing”)]</div>(click on:?gangtour)[(set:$Purchase to $GangPublicity)(set:$GangPublicity’s Active to true)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$CodeReport2’s Energetic is true and $DefenseICE’s Energetic is true and $DefenseGangs’s Energetic is fake)[(set:_listitem to $DefenseGangs)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|milgangs>[(display:”Generic Upgrade Listing”)]</div>(click on:?milgangs)[(set:$Purchase to $DefenseGangs)(set:$DefenseGangs’s Active to true)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$DefenseGangs’s Energetic is true and $DefenseRFP’s Energetic is fake)[(set:_listitem to $DefenseRFP)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|defenserfp>[(display:”Generic Proposal Listing”)]</div>(click on:?defenserfp)[(set:$EndTasks to it + 1)(set:$NewOfferAlert to true)(set:$DefenseRFP’s Active to true)(set:$Purchase to $DefenseRFP)(set:$Revenue – $DefenseRFP’s Price)(goto:”Defense Proposal”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ]

|conceal)[(set:_listitem to $AddGang)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|addgang>[(display:”Generic Upgrade Listing”)]</div>(click on:?addgang)[(set:$Purchase to $AddGang)(goto:”Add New Gang”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] (if:$GangProtection’s Energetic is fake)[(set:_listitem to $GangProtection)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|protection>[(display:”Generic Upgrade Listing”)]</div>(click on:?safety)[(set:$Purchase to $GangProtection)(set:$GangProtection’s Active to true)(set:$DuesModifier to it + 1)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>]](if:$GangProtection’s Energetic is true and $GangSummit’s Energetic is fake)[
(set:_listitem to $GangSummit)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|summit>[(display:”Generic Upgrade Listing”)]</div>(click on:?summit)[(set:$Purchase to $GangSummit)(set:$GangSummit’s Active to true)(set:$DuesModifier to it + 2)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>]]]{

(set:$GangInactive to $GangMaster)
(set:$GangActive to (a:”The Turbo Foxes”))
(set:$GangCount to 1)
(set:$GangChoice to (dm:
“Selection”,0
))
(set:$Gang1 to (dm:
“Title”,”The Turbo Foxes”,
“Exercise”,”Bored”,
“Licensing”,”None”
))
(set:$Gang2 to (dm:
“Title”,”None”,
“Exercise”,”Bored”,
“Licensing”,”None”
))
(set:$Gang3 to (dm:
“Title”,”None”,
“Exercise”,”Bored”,
“Licensing”,”None”
))
(set:$Gang4 to (dm:
“Title”,”None”,
“Exercise”,”Bored”,
“Licensing”,”None”
))
(set:$Gang5 to (dm:
“Title”,”None”,
“Exercise”,”Bored”,
“Licensing”,”None”
))
(set:$GangList to (a:$Gang1))

(set:$AddGang to (dm:
“Title”,”Discovered New Gang”,
“Worth”,800,
“Description”,”Discovered a brand new gang for Blade Metropolis (Max Gangs: 5).”,
“Extant”,1,
))

(set:$GangVlog to (dm:
“Title”,”Vlogging Cameras”,
“Worth”,200,
“Description”,”Modify off-the-shelf cameras with carbon-fiber housings and pointless diode lights, letting gangs report their escapades for Xoxl’s social media feed and briefly doubling advert sale costs.”,
“Energetic”,false
))

(set:$GangAdLook to (dm:
“Title”,”Sponsored Jacket Patches”,
“Worth”,500,
“Description”,”Translate conventional adverts into cool-looking logos that gang members can put on paradoxically, lowering campaigns’ impression on grittiness to five%.”,
“Energetic”,false
))

(set:$GangPublicity to (dm:
“Title”,”Promotional Tour”,
“Worth”,1000,
“Description”,”Let gangs take publicity excursions exterior Blade Metropolis. This may draw 10 to fifteen residents to the Crystal Abattoir, and their arrival won’t negatively impression the district’s grittiness.”,
“Energetic”,false
))

(set:$DefenseGangs to (dm:
“Title”,”Militarize Gangs”,
“Worth”,10000,
“Description”,”Covertly use Protection Division assets to prototype meta-code purposes for vastly growing the offensive powers of standard weapons and take a look at them on Blade Metropolis’s gangs.”,
“Energetic”,false
))

(set:$DefenseRFP to (dm:
“Title”,”DARPA Assembly”,
“Worth”,500,
“Description”,”Journey to Washington, DC to just accept a gathering with the Protection Superior Analysis Tasks Company.”,
“Energetic”,false
))
}<div class=”mainTable”>
<div class=”bottom-row”>
<div class=”bottom-row-div”>
<h1>NIGHT ALLEY</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagNA[(print:$LocGritty’s nightalley)% Grittiness]</p>
<p>Licensing: (print:$LicRevenue) nanits/day</p>
</div>
<div class=”group-button”>
(hyperlink:”R&D”)[(goto:”Develop Technology”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s nightalley is $LocMaxPop’s nightalley)[(text-color:”red”)[(print:$LocPop’s nightalley)/(print:$LocMaxPop’s nightalley)]](else:)[(print:$LocPop’s nightalley)/(print:$LocMaxPop’s nightalley)]</p>
<p>Dues: (print:$LocPop’s nightalley * $LocDuesMod’s nightalley) nanits/day</p>
</div>
</div>
</div>
<div class=”bottom-row-div”>
<h1>CHROMETOWN</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagCT[(print:$LocGritty’s chrometown)% Grittiness]</p>
<p>ICE Mk. I: (if:$LoseICE’s Energetic is true and $RepairICE’s Energetic is fake and $IceLayers is 1)[(text-color:”red”)[(text-style:”blink”)[(print:$IceLayers) layer]]](else:)[(print:$IceLayers) layer(unless:$IceLayers is 1)[s]]</p>
</div>
<div class=”group-button”>
(hyperlink:”ICE”)[(goto:”Build ICE”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s chrometown is $LocMaxPop’s chrometown)[(text-color:”red”)[(print:$LocPop’s chrometown)/(print:$LocMaxPop’s chrometown)]](else:)[(print:$LocPop’s chrometown)/(print:$LocMaxPop’s chrometown)]</p>
<p>Dues: (print:$LocPop’s chrometown * $LocDuesMod’s chrometown) nanits/day</p>
</div>

</div>
</div>
<div class=”bottom-row-div”>
<h1>THE CRYSTAL ABATTOIR</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagCA[(print:$LocGritty’s crystalabattoir)% Grittiness]</p>
<p>Gangs: (print:$GangList’s size)</p>
</div>
<div class=”group-button”>
(hyperlink:”Gangs”)[(goto:”Call Gang”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s crystalabattoir is $LocMaxPop’s crystalabattoir)[(text-color:”red”)[(print:$LocPop’s crystalabattoir)/(print:$LocMaxPop’s crystalabattoir)]](else:)[(print:$LocPop’s crystalabattoir)/(print:$LocMaxPop’s crystalabattoir)]</p>
<p>Dues: (print:$LocPop’s crystalabattoir * $LocDuesMod’s crystalabattoir) nanits/day</p>
</div>

</div>
</div>

<div class=”bottom-row-div”>
<div class=”endday”>(hyperlink:”END DAY”)[(goto:”End Period”)]</div>
</div>

</div>
</div>

<div class=”mainTable”>
<div class=”bottom-row”>
<div class=”bottom-row-div”>
<h1>NIGHT ALLEY</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagNA[(print:$LocGritty’s nightalley)% Grittiness]</p>
<p>Licensing: (print:$LicRevenue) nanits/day</p>
</div>
<div class=”group-button”>
(hyperlink:”R&D”)[(goto:”Develop Technology”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s nightalley is $LocMaxPop’s nightalley)[(text-color:”red”)[(print:$LocPop’s nightalley)/(print:$LocMaxPop’s nightalley)]](else:)[(print:$LocPop’s nightalley)/(print:$LocMaxPop’s nightalley)]</p>
<p>Dues: (print:$LocPop’s nightalley * $LocDuesMod’s nightalley) nanits/day</p>
</div>
<div class=”group-button”>
</div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Advertisements: (print:$AdPrice’s nightalley) nanits/day</p>
<p>(if:$AdLocation’s nightalley is “None”)[No Campaign Set](else:)[(print:$AdLocation’s nightalley) – (print:$AdCountdown’s nightalley) day(if:$AdCountdown’s nightalley > 1)[s]]</p>
</div>
<div class=”group-button”>
(if:$AdLocation’s nightalley is “None” and $LocGritty’s nightalley > 0)[(link:”Ads”)[(set:$InfLoc to “Night Alley”)(set:$AdRates to $AdRatesNA)(goto:”Place Influence”)]] </div>
</div>
</div>
<div class=”bottom-row-div”>
<h1>CHROMETOWN</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagCT[(print:$LocGritty’s chrometown)% Grittiness]</p>
<p>ICE Mk. I: (if:$LoseICE’s Energetic is true and $RepairICE’s Energetic is fake and $IceLayers is 1)[(text-color:”red”)[(text-style:”blink”)[(print:$IceLayers) layer]]](else:)[(print:$IceLayers) layer(unless:$IceLayers is 1)[s]]</p>
</div>
<div class=”group-button”>
(hyperlink:”ICE”)[(goto:”Build ICE”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s chrometown is $LocMaxPop’s chrometown)[(text-color:”red”)[(print:$LocPop’s chrometown)/(print:$LocMaxPop’s chrometown)]](else:)[(print:$LocPop’s chrometown)/(print:$LocMaxPop’s chrometown)]</p>
<p>Dues: (print:$LocPop’s chrometown * $LocDuesMod’s chrometown) nanits/day</p>
</div>
<div class=”group-button”>
</div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Advertisements: (print:$AdPrice’s chrometown) nanits/day</p>
<p>(if:$AdLocation’s chrometown is “None” and $LocGritty’s chrometown > 0)[No Campaign Set](else:)[(print:$AdLocation’s chrometown) – (print:$AdCountdown’s chrometown) day(if:$AdCountdown’s chrometown > 1)[s]]</p>
</div>
<div class=”group-button”>
(if:$AdLocation’s chrometown is “None”)[(link:”Ads”)[(set:$AdRates to $AdRatesCT)(set:$InfLoc to “Chrometown”)(goto:”Place Influence”)]] </div>
</div>
</div>
<div class=”bottom-row-div”>
<h1>THE CRYSTAL ABATTOIR</h1>
<div class=”group”>
<div class=”group-text”>
<p>$GritFlagCA[(print:$LocGritty’s crystalabattoir)% Grittiness]</p>
<p>Gangs: (print:$GangList’s size)</p>
</div>
<div class=”group-button”>
(hyperlink:”Gangs”)[(goto:”Call Gang”)] </div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Inhabitants: (if:$LocPop’s crystalabattoir is $LocMaxPop’s crystalabattoir)[(text-color:”red”)[(print:$LocPop’s crystalabattoir)/(print:$LocMaxPop’s crystalabattoir)]](else:)[(print:$LocPop’s crystalabattoir)/(print:$LocMaxPop’s crystalabattoir)]</p>
<p>Dues: (print:$LocPop’s crystalabattoir * $LocDuesMod’s crystalabattoir) nanits/day</p>
</div>
<div class=”group-button”>
</div>
</div>
<div class=”group”>
<div class=”group-text”>
<p>Advertisements: (print:$AdPrice’s crystalabattoir) nanits/day</p>
<p>(if:$AdLocation’s crystalabattoir is “None”)[No Campaign Set](else:)[(print:$AdLocation’s crystalabattoir) – (print:$AdCountdown’s crystalabattoir) day(if:$AdCountdown’s crystalabattoir > 1)[s]]</p>
</div>
<div class=”group-button”>(if:$AdLocation’s crystalabattoir is “None” and $LocGritty’s crystalabattoir > 0)[(link:”Ads”)[(set:$AdRates to $AdRatesCA)(set:$InfLoc to “Crystal Abattoir”)(goto:”Place Influence”)]] </div>
</div>
</div>

<div class=”bottom-row-div”>
<div class=”endday”>(hyperlink:”END DAY”)[(goto:”End Period”)]</div>
</div>

</div>
</div>{
(set:$NameArray to (a:))

(set:$MarketNames to (a:”New Rose Market”,”Blighttown”,”Cheapside”,”Cathedral Gardens”,”Orbital Expo”,”Cosmosphere”,”Osalisk”,”Chronopolis”,”Low Avenue”,”Mondo Fleamarket”,”Junkhut”,”Widowswalk”,”Subterraneum”))
(set:$MarketBuilt to (a:))
(set:$HotelNames to (a:”The Roxy”,”The Gun Membership”,”The Ultravox”,”The Blitz”,”The Opera Home”,”The Nexus”,”The Bauhaus”,”The Hang-out”,”The Tremere”,”The Tombs”,”The Pale Horse”,”The Dollhouse”,”The Beldame”,”The Hexen”,”The Guignol Grin”))
(set:$HotelBuilt to (a:))
(set:$LairNames to (a:”The Fish Laundry”,”Corvis Cyber-Mill”,”Uncommon Earths Syndicate LLC, Inc.”,”Garment-Rending Manufacturing facility”,”French Orbital Warehouse”,”The Logarithm Docks”,”The Algorithm Docks”,”The Hyperbole Docks”,”A Battered Transport Crate”,”The Meathouse”,”The Hair Farm”,”Industrial Origami”,”Anonymous Darkish Pit”))
(set:$LairBuilt to (a:))
(set:$GangNames to (a:”The Silicone Knights”,”The Jet Dragons”,”The Crystal Cats”,”The Metal Spiders”,”The Scarlettos”,”The Killjoys”,”The Mo-dettes”,”The Ur-Orphans”,”The Opalists”,”The Bloody Randos”,”The Napalm Hearts”,”The Strangeloves”,”The Laser Mice”))
(set:$GangBuilt to (a:”The Turbo Foxes”))

(set:$RivalCorpNames to (a:”Maelis”,”Psilodyne”,”Texarkanix”,”Zynstrum”,”Amalgamated Science”,”Thaumagen”,”Harusp-Tomeini”,”Solistryll”,”Thrun-Phantas”,”Idyllon”))

(set:$AdCampaign to (a:”Vaporized Oxytocin”,”Scissor Vodka”,”Barkly Canine Telephones”,”FloorFruit Dried Roaches”,”SoupFindr”,”Good Bathroom Paper”,”WeJuicr Social Blender”,”Kidzly Zygote Tutor”,”Laundrify SmartSoap”,”Vaxxaway Bleach Capsules”,”The Moon Channel”,”BattleDuty: Cop Conflict 3″,”Myborhood”,”Forevr Pupil Loans”,”ZDrop Sedition Tracker”,”Dwelling Polio Therapies”,”BUY GOLD NOW!!!!!!!!!!!!”,”Permatemp Job Community”,”My Immortal: The Musical”,”RyeCatchr”,”5G-Blocking Tinfoil”))
(set:$LuxuryCampaign to (a:”Scissor Premium Vodka”,”BUY IRIDIUM NOW!!!!!!!!!”,”SafeHome Reaper Drones”,”Stable Diamond Watches”,”Fréthink Speech Nook”,”The FleshPhone”,”Mouseleather Sun shades”,”No Russian: The Musical”,”Platinum Vein Cleanser”,”SoMa Militia Handbook”))

(set:$GunList to (a:”Quantum Flechette”,”Vibro-Katana”,”Nekofilament”,”Shuriken Drone”,”Orbital Flail”,”Digimon”,”Scenekiller”,”Homicide Orb”,”Laserglaive”,”Hellburner”,”Cybermusket”,”Flame Canine”,”Pulse Bow”,”Mancatcher”,”Triforce”,”Poison Lance”,”Razor Cannon”,”Void Decide”,”Deathnail”,”Drama Knife”,”Scourgegun”,”Beat Saber”,”Macassar”))

(set:$GunPrefix to (a:”Tremendous”,”Further-Lethal”,”BFG”,”Mk. (random:1,30)”,”Mini”,”Camo”,”Tactical”,”Thermonuclear”))

(set:$DrugList to (a:”Bleachodin”,”Overlook-Me-Now”,”Brainworms”,”Aspirin”,”Traumamine”,”Lucifex”,”Ludens”,”Sizzling Takes”,”Diableride”,”Dataviz”,”Crabgrass”,”Deathberries”,”Palehorse”,”Lithiode”,”Cambridge Amylitica”,”Skeuomorph”,”Pathologizole”,”Simulatria”,”Pirate Get together”,”Monopolam”))

(set:$DrugSuffix to (a:”XR”,”Sulfide”,”Gen (random:1,30)”,”Phosphate”,”Amphetamine”,”However Higher”,”For Males”,”For Girls”))

}<div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><div class=”option-RD”>CHROMETOWN</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>Chrometown is an Escher’s staircase of low cost bars, coffin lodges, and cybertech parlors. Its residents spend most of their time horizontal — jacked into their drug of selection, the vector mandalas of our on-line world. There are (print:$LocPop’s chrometown) of them, and the district can take (if:$LocPop’s chrometown is $LocMaxPop’s chrometown)[no](else:)[(print:$LocMaxPop’s chrometown – $LocPop’s chrometown)] extra.

(if:$HotelBuilt’s size > 0)[You have built (print:$HotelBuilt’s length) hotel(if:$HotelBuilt’s length > 1)[s]: (print:$HotelBuilt)]

(if:$AddHotel’s Extant < 5)[(set:_listitem to $AddHotel)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|hotel>[(display:”Generic Upgrade Listing”)]</div>(click on:?lodge)[(set:$NameType to “hotel”)(set:$Purchase to $AddHotel)(set:$Revenue to it – $Purchase’s Price)(set:$AddHotel’s Extant to it + 1)(set:$LocMaxPop’s chrometown to it + $AddHotel’s Pop)(set:$AddHotel’s Pop to (round:$AddHotel’s Pop * 1.2))(set:$AddHotel’s Price to (round:$AddHotel’s Price * 1.2))(goto:”Name Location”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$TargetAds’s Energetic is true and $LuxuryAds’s Energetic is fake)[(set:_listitem to $LuxuryAds)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|luxads>[(display:”Generic Upgrade Listing”)]</div>(click on:?luxads)[(set:$LuxuryAds’s Active to true)(set:$Purchase to $LuxuryAds)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$TransitCT’s Energetic is fake)[(set:_listitem to $TransitCT)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|rail>[(display:”Generic Upgrade Listing”)]</div>(click on:?rail)[(set:$TransitCT’s Active to true)(set:$LocDuesMod’s chrometown to it * 2)(set:$Purchase to $TransitCT)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ]</div><div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><div class=”option-RD”>NIGHT ALLEY</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>Night time Alley is a teetering nest of artificially aged towers strung with gibberish pseudo-Japanese neon indicators. It has (print:$LocPop’s nightalley) residents and may take (if:$LocPop’s nightalley is $LocMaxPop’s nightalley)[no](else:)[(print:$LocMaxPop’s nightalley – $LocPop’s nightalley)] extra.

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(if:$MarketBuilt’s size > 0)[You have built (print:$MarketBuilt’s length) market(if:$MarketBuilt’s length > 1)[s]: (print:$MarketBuilt)]

(if:$AddMarket’s Extant < 5)[(set:_listitem to $AddMarket)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|market>[(display:”Generic Upgrade Listing”)]</div>(click on:?market)[(set:$NameType to “market”)(set:$Purchase to $AddMarket)(set:$Revenue to it – $Purchase’s Price)(set:$AddMarket’s Extant to it + 1)(set:$LocMaxPop’s nightalley to it + $AddMarket’s Pop)(set:$AddMarket’s Pop to (round:$AddMarket’s Pop * 1.2))(set:$AddMarket’s Price to (round:$AddMarket’s Price * 1.2))(goto:”Name Location”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>]](if:$TransitNA’s Energetic is fake)[
(set:_listitem to $TransitNA)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|rail>[(display:”Generic Upgrade Listing”)]</div>(click on:?rail)[(set:$TransitNA’s Active to true)(set:$LocDuesMod’s nightalley to it * 2)(set:$Purchase to $TransitNA)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ](if:$PopupShops’s Energetic is fake)[(set:_listitem to $PopupShops)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|shops>[(display:”Generic Upgrade Listing”)]</div>(click on:?retailers)[(set:$PopupShops’s Active to true)(set:$Purchase to $PopupShops)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>] ]</div><div class=”part”>(hyperlink:”HOME”)[(goto:”Home Screen”)] <div class=”mainTable”>
<div class=”top-row”>
<div class=”top-row-1″>
<div class=”top-row-item”><img src=”https://property.codepen.io/2032541/cyberpunkland-XOXL_Icon_2-01.png”>
</div><div class=”vl”></div>
<div class=”top-row-item”><div class=”option-RD”>CRYSTAL ABATTOIR</div></div><div class=”vl”></div></div>
<div class=”top-row-2″>
<div class=”top-row-funds”>Whole Funds: $FundsFont[(print:$Revenue)] nanits</div>
</div></div>
</div><div class=”normalbox”>The Crystal Abattoir was as soon as a thriving industrial district — technically, for 48 hours throughout Blade Metropolis’s building. Now it’s a jungle of cracked asphalt, cavernous warehouses, and geodesic fight domes. There are (print:$LocPop’s crystalabattoir) gang members, and the district can take (if:$LocPop’s crystalabattoir is $LocMaxPop’s crystalabattoir)[no](else:)[(print:$LocMaxPop’s crystalabattoir – $LocPop’s crystalabattoir)] extra.

(if:$LairBuilt’s size > 0)[You have built (print:$LairBuilt’s length) lair(if:$LairBuilt’s length > 1)[s]: (print:$LairBuilt)]

(if:$AddLair’s Extant < 4)[(set:_listitem to $AddLair)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|lair>[(display:”Generic Upgrade Listing”)]</div>(click on:?lair)[(set:$NameType to “gang”)(set:$Purchase to $AddLair)(set:$Revenue to it – $Purchase’s Price)(set:$AddLair’s Extant to it + 1)(set:$LocMaxPop’s crystalabattoir to it + $AddLair’s Pop)(set:$AddLair’s Pop to (round:$AddLair’s Pop * 1.2))(set:$AddLair’s Price to (round:$AddLair’s Price * 1.2))(goto:”Name Location”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>]](if:$TransitCA’s Energetic is fake)[
(set:_listitem to $TransitCA)(if:$Revenue >= _listitem’s Price)[<div class=”upgradebox”>|rail>[(display:”Generic Upgrade Listing”)]</div>(click on:?rail)[(set:$TransitCA’s Active to true)(set:$LocDuesMod’s crystalabattoir to it * 2)(set:$Purchase to $TransitCA)(goto:”Buy Special”)]](else:)[<div class=”upgradelocked”>(display:”Generic Upgrade Listing”)</div>]] </div><div class=”specialbox”>Choose a reputation to your (if:$NameType is “market”)[(set:$MarketNames to (shuffled:…$MarketNames))(set:$NameArray to $MarketNames)legally dubious market](else-if:$NameType is “lodge”)[(set:$HotelNames to (shuffled:…$HotelNames))(set:$NameArray to $HotelNames)capsule hotel](else-if:$NameType is “gang”)[(set:$LairNames to (shuffled:…$LairNames))(set:$NameArray to $LairNames)abandoned industrial facility](else-if:$NameType is “rival”)[(set:$RivalCorpNames to (shuffled:…$RivalCorpNames))(set:$NameArray to $RivalCorpNames)scrappy rival corporation]:

|identify>[(print:$NameArray’s 1st)]

(link-repeat:”One thing Else???”)[(set:$NameArray to (rotated:-1,…$NameArray))(replace:?name)[(print:$NameArray’s 1st)]]

{
(hyperlink:”Go together with this!!!”)[
(if:$NameType is “market”)[
(set:$MarketNames to it – (a:$NameArray’s 1st))
(set:$MarketBuilt to it + (a:$NameArray’s 1st))
] (else-if:$NameType is “lodge”)[
(set:$HotelNames to it – (a:$NameArray’s 1st))
(set:$HotelBuilt to it + (a:$NameArray’s 1st))
] (else-if:$NameType is “gang”)[
(set:$LairNames to it – (a:$NameArray’s 1st))
(set:$LairBuilt to it + (a:$NameArray’s 1st))
] (else-if:$NameType is “rival”)[
(set:$RivalCorpActive to $NameArray’s 1st)
] (goto:”Verify Named”)] }

</div><div class=”specialbox”>Creation of (print:$NameArray’s 1st) confirmed.

(hyperlink:”Proceed”)[(goto:”Home Screen”)]

</div>{
(set:$LocPopChange to (dm:
“nightalley”,0,
“chrometown”,0,
“crystalabattoir”,0
))
(set:$LocDayGrade to (dm:
“nightalley”,0,
“chrometown”,0,
“crystalabattoir”,0
))
(set:$PopShiftFlag to (dm:
“S”,90,
“A”,75,
“B”,50,
“C”,40,
“D”,1,
“F”,0
))

(set:$TempFlag to $LocGritty’s nightalley)
(show:”Inhabitants Macro 1″)
(set:$LocDayGrade’s nightalley to $TempGrade)
(set:$LocPopChange’s nightalley to $PopShiftRange’s $TempGrade)
(if:$LocPopChange’s nightalley > 0 and $PopupShops’s Energetic is true)[(set:$LocPopChange’s nightalley to it * 2)] (set:$LocPop’s nightalley to it + $LocPopChange’s nightalley)
(if:$LocPop’s nightalley < 1)[(set:$LocPop’s nightalley to 0)] (set:$PopTempName to “Night time Alley”)
(if:$LocPop’s nightalley > $LocMaxPop’s nightalley)[(set:$LocPop’s nightalley to $LocMaxPop’s nightalley)(set:$TempFull to true)] }$Title[”Night Alley: (print:$LocGritty’s nightalley)% Grittiness” – (display:”Grade Badges”)]

(show:”Inhabitants Macro 2″) (if:$TempFull is fake)[(if:$LocGritty’s nightalley >= $PopShiftFlag’s S)[ An influx of inexperienced newcomers will reduce grittiness by (set:_gritadd to (random:25,30))(print:_gritadd)%.(set:$LocGritty’s nightalley to it – _gritadd)](else-if:$LocGritty’s nightalley >= $PopShiftFlag’s A)[ A large influx of inexperienced newcomers will reduce grittiness by (set:_gritadd to (random:15,20))(print:_gritadd)%.(set:$LocGritty’s nightalley to it – _gritadd)](else-if:$LocGritty’s nightalley >= $PopShiftFlag’s B)[ The trickle of inexperienced newcomers will not affect the city’s atmosphere.]]{
(set:$TempFlag to $LocGritty’s chrometown)
(show:”Inhabitants Macro 1″)
(set:$LocDayGrade’s chrometown to $TempGrade)
(set:$LocPopChange’s chrometown to $PopShiftRange’s $TempGrade)
(set:$LocPop’s chrometown to it + $LocPopChange’s chrometown)
(if:$LocPop’s chrometown < 1)[(set:$LocPop’s chrometown to 0)] (set:$PopTempName to “Chrometown”)
(if:$LocPop’s chrometown > $LocMaxPop’s chrometown)[(set:$LocPop’s chrometown to $LocMaxPop’s chrometown)(set:$TempFull to true)] }$Title[”Chrometown: (print:$LocGritty’s chrometown)% Grittiness” – (display:”Grade Badges”)]

(show:”Inhabitants Macro 2″) (if:$TempFull is fake)[(if:$LocGritty’s chrometown >= $PopShiftFlag’s S)[ An influx of inexperienced newcomers will reduce grittiness by (set:_gritadd to (random:25,30))(print:_gritadd)%.(set:$LocGritty’s chrometown to it – _gritadd)](else-if:$LocGritty’s chrometown >= $PopShiftFlag’s A)[ A large influx of inexperienced newcomers will reduce grittiness by (set:_gritadd to (random:15,20))(print:_gritadd)%.(set:$LocGritty’s chrometown to it – _gritadd)](else-if:$LocGritty’s chrometown >= $PopShiftFlag’s B)[ The trickle of inexperienced newcomers will not affect the city’s atmosphere.]]{
(set:$TempFlag to $LocGritty’s crystalabattoir)
(show:”Inhabitants Macro 1″)
(set:$LocDayGrade’s crystalabattoir to $TempGrade)
(set:$LocPopChange’s crystalabattoir to $PopShiftRange’s $TempGrade)
(set:$LocPop’s crystalabattoir to it + $LocPopChange’s crystalabattoir)
(if:$LocPop’s crystalabattoir < 1)[(set:$LocPop’s crystalabattoir to 0)] (set:$PopTempName to “The Crystal Abattoir”)
(if:$LocPop’s crystalabattoir > $LocMaxPop’s crystalabattoir)[(set:$LocPop’s crystalabattoir to $LocMaxPop’s crystalabattoir)(set:$TempFull to true)] }$Title[”The Crystal Abattoir: (print:$LocGritty’s crystalabattoir)% Grittiness” – (display:”Grade Badges”)]

(show:”Inhabitants Macro 2″) (if:$TempFull is fake)[(if:$LocGritty’s crystalabattoir >= $PopShiftFlag’s S)[ An influx of inexperienced newcomers will reduce grittiness by (set:_gritadd to (random:25,30))(print:_gritadd)%.(set:$LocGritty’s crystalabattoir to it – _gritadd)](else-if:$LocGritty’s crystalabattoir >= $PopShiftFlag’s A)[ A large influx of inexperienced newcomers will reduce grittiness by (set:_gritadd to (random:15,20))(print:_gritadd)%.(set:$LocGritty’s crystalabattoir to it – _gritadd)](else-if:$LocGritty’s crystalabattoir >= $PopShiftFlag’s B)[ The trickle of inexperienced newcomers will not affect the city’s atmosphere.]](set:$TempFull to false)
(if:$TempFlag >= $PopShiftFlag’s S)[(set:$TempGrade to “S”)](else-if:$TempFlag >= $PopShiftFlag’s A)[(set:$TempGrade to “A”)](else-if:$TempFlag >= $PopShiftFlag’s B)[(set:$TempGrade to “B”)](else-if:$TempFlag >= $PopShiftFlag’s C)[(set:$TempGrade to “C”)](else-if:$TempFlag >= $PopShiftFlag’s D)[(set:$TempGrade to “D”)](else-if:$TempFlag >= $PopShiftFlag’s F)[(set:$TempGrade to “F”)] (set:$PopShiftRange to (dm:
“S”,(random:10,15),
“A”,(random:5,8),
“B”,(random:1,3),
“C”,0,
“D”,(random:-1,-3),
“F”,(random:-3,-6)
))
(if:$PopShiftRange’s $TempGrade > 0)[(print:$PopTempName)’s immersiveness has drawn (if:$PopTempName is “Night Alley” and $PopupShops’s Active is true)[(print:$PopShiftRange’s $TempGrade * 2)](else:)[(print:$PopShiftRange’s $TempGrade)] new cyberpunk(if:$PopShiftRange’s $TempGrade > 1)[s] to use for residence. (if:$TempFull is true)[The district is full, so they are turned away with no effect on the city’s atmosphere.]](else-if:$PopShiftRange’s $TempGrade < 0)[(print:$PopTempName)’s (if:$TempGrade is “F”)[terminal ]cleanliness has induced (print:($PopShiftRange’s $TempGrade * -1)) residents to depart.](else:)[(print:$PopTempName)’s population has remained steady.]<div class=”specialbox”>Assembly Minutes: Xoxl R&D, Lexomancy Division

Ilphian researchers recommend that lexomancy might flip the meta-code communications portal right into a bridge.

By translating your “bodily” mind and physique into an summary idea, you would escape your simulation’s bounds and inhabit the type of an outdoor entity.

Out of your abstracted self’s subjective viewpoint, this transmission could be everlasting.

(hyperlink:”Shut Minutes”)[(goto:”Home Screen”)]

</div><div class=”specialbox”>(set:$SpecialTasks to it + 1)(set:$NewOfferAlert to true)Report on the Sunken Metropolis of Ilph

Descending an unlimited smooth-walled cavern, Xoxl’s explorers found a staircase slick with water from an unseen spring. They traversed it, shedding all sense of time and course. Lastly they spied a faint glow beneath the mist of the darkish waterfall: the shielded torches of an historical metropolis.

The expedition’s historian believes you could have found the mythological metropolis of Ilph. Ilph’s students conceived the artwork of lexomancy: the transmutation of bodily objects into summary ideas and again once more. God sunk Ilph deep into the earth, however the metropolis survived by folding a model of itself into legend, ready millennia for a customer who would inadvertently return it to its residence.

Ilph’s metropolis authorities seems pleasant and has established rudimentary communication traces together with your expedition.

(hyperlink:”Shut Report”)[(goto:”Home Screen”)]

</div><div class=”specialbox”>Assembly Minutes: Xoxl-(print:$RivalCorpActive) Board of Administrators

Xoxl-(print:$RivalCorpActive) might apply meta-code to tweak and predict efficiency of economic, industrial, and mass media markets.

Given your mixed present market energy, this might shortly grant you overwhelmingly dominance within the world economic system.

What you do with this energy is as much as you. And your shareholders.

(hyperlink:”Shut Minutes”)[(goto:”Home Screen”)]

</div><div class=”specialbox”>Assembly Minutes: Protection Superior Analysis Tasks Company

The American intelligence neighborhood has realized of your meta-code militarization program.

In alternate for Xoxl’s continued operation, DARPA needs to boost the nationwide missile protection program together with your reality-bending weapons tech.

(Secretarial word: the company seems unaware that you’d keep management over the meta-code.)

(hyperlink:”Shut Minutes”)[(goto:”Home Screen”)]

</div><div class=”specialbox”>Assembly Minutes: Hacktivist Collective

The hacktivists suggest bending actuality to avert a looming local weather disaster.

By tweaking simulation parameters, the collective might maintain again rising sea ranges and world temperatures. They may most likely remedy malaria and de-extinct some cute animals whereas they’re at it.

Humanity is shedding the Earth. It is time to rig the sport.

(hyperlink:”Shut Minutes”)[(goto:”Home Screen”)]

</div><div class=”specialbox”>You’re a factor that you just can’t describe.

You bear in mind assembly the lexomancers and turning into the concept of your self. You bear in mind an immaculate blankness. Now…

You see a world however can identify nothing. Your physique has a unique form and completely different limbs. You may name its movement a *shiver*, a *burst*, a *blink*.

You blinkburstshiver throughout (what you’ll name) the room (though the phrase is wrong). In a single far (what you’ll name a) nook, you see one thing else — one other physique like your personal.

And in appendages that you just determine you’ll name eyes, you see a flicker of not possible colours. You hope which means they belief you.

(hyperlink:”However ought to they? You are undecided.”)[(goto:”Game End”)]

</div><div class=”specialbox”>As soon as, your metropolis was a haven from the surface world. Now, your metropolis *is* the world.

Xoxl-(print:$RivalCorpActive) holds an iron grip on the worldwide economic system. The idea of the nation-state is out of date — a threadbare shroud for ageing politicians.

Throughout the planet, in addition to Xoxl’s newly based house colonies, some residents stay and die in run-down and closely surveilled firm cities. Others scrabble for achievement in a shadowy demimonde, snapping at your heels with stolen tech and felony connections.

In the end, the hip and gritty facilities of Blade Metropolis can be found to everybody. Whether or not they prefer it or not.

(hyperlink:”Time for the company hymn hour.”)[(goto:”Game End”)]

</div><div class=”specialbox”>Cyberpunk is so passé. With your entire US authorities and army beneath your thumb, it is time to construct a happier retro-future.

Backed high-rise districts linked with glass skybridges. Murals of staff in gold jumpsuits. New world management. A complete web shutdown. Higher residing by way of chemistry. Nuclear-powered high-speed rail networks. Three channels on tv. Jetpacks and flying vehicles.

Some individuals may chafe beneath your new world’s squeaky-clean monoculture. However actually, was the outdated one any much less oppressive?

Moreover… if these naysayers have the dollar-credits, they will at all times go stay in Blade Metropolis.

(hyperlink:”Your hovercar is ready.”)[(goto:”Game End”)]

</div><div class=”specialbox”>Who knew altering the material of actuality could be so arduous?

You freeze the planet in your first try to put it aside. You fry it on the second. On the third you evolve some sort of hyperintelligent werecat whereas repopulating a snow leopard colony, and that ends about in addition to you may guess.

Thankfully, the hacktivists have developed wonderful model management for rollbacks. You patched out your mortality a couple of dozen Earths in the past. With each failed try you get a little bit nearer to an answer, and a little bit extra outraged in any respect the struggling that takes only a few meta-code tweaks to repair.

You’ve rewritten your world 100 occasions. You’ll rewrite it a thousand extra if needed.

(hyperlink:”Sometime, you are going to make issues proper.”)[(goto:”Game End”)]

</div><div class=”specialcenterbox”><div class=”titlescreen”>CYBERPUNKLAND</div>

Writing and recreation design by Adi Robertson
Artwork by Alex Castro
Interface design by Alex Castro and William Joel

Particular due to: Charles Pratt

<div class=”endday”>(hyperlink:”STATISTICS”)[(goto:”Game Stats”)] </div><div class=”simconvobox”>|responsedotcode>[Contact Initiated With Host. Beginning Transmission…]

|calldotcode>[]link4)[(link:”No! I have more questions…”)[(replace:?responsedotcode)[Connection Terminated](stay:1s)[(replace:?calldotcode)[(link:”Close Connection”)[(goto:”Home Screen”)]](cease:)]]]

</div><div class=”specialbox”>Report on the Coding Anomaly

We have reverse-engineered a fraction of the anomalous code. However its obvious supply will not be a pc system — the AI retrieved it whereas calibrating an espresso machine in Xoxl’s worker lounge. So far as we all know, the code was extracted from *the molecular construction of espresso itself.*

Within the pursuits of science, we visited a number of eating places within the neighboring metropolitan space. Sampling dishes with Xoxl’s dietary analyzers produced comparable code samples, as did calibrating an industrial Xoxl chopping machine on varied plastics, materials, and metals ordered on-line.

To place issues merely: our AI has simply found the code that makes actuality tick, inside and outdoors Blade Metropolis. And *any person* must be writing it.

(hyperlink:”Shut Report”)[(goto:”Home Screen”)]

</div><div class=”specialbox”>Evaluation of an Anomalous Dialog

An AI evaluation of your dialog by way of anomalous code channel is full, and we consider it offers a fuller image of the state of affairs.

We conclude that our universe is a simulation, within the sense of an immersive expertise following a ruleset that we have dubbed ‘meta-code’. Nonetheless, it isn’t essentially a *simulacrum* of a ‘actual’ expertise — within the sense that, say, *Tetris* will not be an try and precisely recreate the method of bricklaying. Sadly, we do not know what the world exterior our simulation seems like.

Whereas that is admittedly existentially unsettling, it additionally offers alternatives. The simulation’s creators present no obvious curiosity in hindering our meta-code analysis. With enough preparation, we might study not solely to learn meta-code, however to edit it.

The advantages to this are presumably apparent.

(hyperlink:”Shut Report”)[(goto:”Home Screen”)]

</div>Host: |responsedots>[]{
(set:$dotrepeat to it + 1)
(stay:.2s)[
(append:?responsedots)[.] (set:$dotpos to it + 1)
(if:$dotpos is 3)[
(set:$dotpos to 0)
(live:.5s)[(replace:?responsedots)[](cease:)] (if:$dotrounds > $dotrepeat)[
(live:1s)[
(replace:?responsedotcode)[(display:”Response Dots”)] (cease:)] ] (else:)[
(set:$dotrepeat to 0)
(live:1s)[(print:$NextResponse)(stop:)] (stay:2s)[
(if:$linkround is 1)[(show:?link1)] (else-if:$linkround is 2)[(show:?link2)] (else-if:$linkround is 3)[(show:?link3)] (else-if:$linkround is 4)[(show:?link4)] (cease:)] ] (cease:)
] ] }
Approximate Meta-Code Translation: |calldots>[]{
(set:$dotrepeat to it + 1)
(stay:.2s)[
(append:?calldots)[.] (set:$dotpos to it + 1)
(if:$dotpos is 3)[
(set:$dotpos to 0)
(live:.5s)[(replace:?calldots)[](cease:)] (if:$dotrounds > $dotrepeat)[
(live:1s)[
(replace:?calldotcode)[(display:”Call Dots”)] (cease:)] ] (else:)[
(set:$dotrepeat to 0)
(live:1s)[(print:$NextCall)(stop:)] (stay:2s)[
(show:?continuelink)
(stop:)] ] (cease:)
] ] }

|continuelink)[(link:”Submit”)[(set:$dotrounds to 2)(replace:?responsedotcode)[(display:”Response Dots”)](change:?calldotcode)[]]]”(print:_listitem’s Title)”
(print:_listitem’s Description)
<div class=”specialbox”>{
(set:$Income to it – $RivalMerger’s Worth)
(set:$LicRevenue to it + 1000)
}Your merger is full! Xoxl and (print:$RivalCorpActive) are actually Xoxl-(print:$RivalCorpActive). You’ll obtain 1,000 nanits/day in further licensing income. You can too talk with complete confidentiality and act with unity of goal, ought to any significantly delicate data come to gentle. The enterprise world needs you a contented future collectively.

(hyperlink:”DRINK SOME CYBER-CHAMPAGNE”)[(goto:”Home Screen”)] </div><div class=”specialbox”>Xoxl solely has assets to completely develop one department of meta-code. Are you certain you need to proceed?

(hyperlink:”Sure”)[(if:$PickEnding is “magic”)[(set:$Ending to $MagicEnding)(goto:”Cave City Ending”)](else-if:$PickEnding is “rival”)[(set:$Ending to $RivalEnding)(goto:”Rival Ending”)](else-if:$PickEnding is “protection”)[(set:$Ending to $DefenseEnding)(goto:”Defense Ending”)](else-if:$PickEnding is “hacker”)[(set:$Ending to $HackerEnding)(goto:”Hacker Ending”)]]

(hyperlink:”No”)[(set:$PickEnding to 0)(goto:”Home Screen”)]

</div><div class=”specialbox”><h2>GRITTINESS</h2> The first purpose in *Cyberpunkland* is to take care of Blade Metropolis’s grittiness. Low grittiness will trigger residents to depart the town, and elevating it is going to appeal to new cyberpunks and their dues.

(hyperlink:”Proceed”)[(goto:”Home Screen”)]

</div><div class=”specialbox”><h2>ADVERTISING</h2> Blade Metropolis has three main income sources: resident dues, mental property licensing, and promoting.

By default, buying an advert marketing campaign in a district will instantly scale back its grittiness by 10%. You’ll obtain an instantaneous payout from the advertiser, in addition to persevering with funds for the subsequent two days.

Funds are locked in on the time of placement and will not be affected by district modifications over the next days.

Advert charges are decided by the whole inhabitants of a district, in addition to by varied modifiers you can purchase all through the sport.

(hyperlink:”Proceed”)[(goto:”Home Screen”)]

</div><div class=”specialbox”><h2>INFRASTRUCTURE</h2> You possibly can construct infrastructure to develop Blade Metropolis and enhance the resident expertise.

Constructing district infrastructure can improve the inhabitants of Night time Alley, Chrometown, or the Crystal Abattoir, in addition to present different district-specific upgrades.

Constructing metropolis providers can improve dues and promoting charges throughout all districts. This class additionally consists of particular upgrades that can have long-term results on Blade Metropolis. New choices shall be unlocked as the sport progresses.

(hyperlink:”Proceed”)[(goto:”Home Screen”)]

</div>(if:$TempGrade is “S”)[(css:”color:#cc33ff;”)[S]](else-if:$TempGrade is “A”)[(css:”color:#9999ff;”)[A]](else-if:$TempGrade is “B”)[(css:”color:#99ffff;”)[B]](else-if:$TempGrade is “C”)[(css:”color:#ffff33;”)[C]](else-if:$TempGrade is “D”)[(css:”color:#ff9900;”)[D]](else-if:$TempGrade is “F”)[(css:”color:#ff0000;”)[F]]</div>{
(set:$LuxuryCampaign to (shuffled: …$LuxuryCampaign))
(set:$CampLuxCost to ((random:$AdRates’s Min,$AdRates’s Max)*($AdRates’s Modifier * $AdRates’s PopMod * 4)))
}$Title[Luxury Influence Campaigns]

Luxurious campaigns pay extra however will scale back grittiness by double, reminding many residents that they’re in truth executives, angel buyers, and thought leaders, not struggling console cowboys.

(hyperlink:”(print:$LuxuryCampaign’s 1) – (print:$CampLuxCost) nanits/day”)[(set:$CampCost to $CampLuxCost)(set:$CampaignActive to $LuxuryCampaign’s 1)(set:$LuxOn to true)(goto:”Confirm Influence”)]<div class=”specialbox”>$BigTitle[Blade City Stats]

$Title[Days managed:] (print:$Day)
$Title[Population:] (print:$TotalPop)
$Title[Final grittiness:] (print:$TotalGritty)%
$Title[Final daily revenue:] (print:$DuesRevenue + $InfRevenue + $LicRevenue) nanits/day

$Title[Gangs managed:] (print:$GangBuilt)
$Title[Markets built:] (print:$MarketBuilt)
$Title[Coffin hotels built:] (print:$HotelBuilt)
$Title[Gang lairs built:] (print:$LairBuilt)

$Title[Total drugs developed:] (print:$TotalDrugs)
$Title[Total weapons developed:] (print:$TotalGuns)
$Title[Total ICE layers constructed:] (print:$TotalICE)

$Title[Endgame chosen:] (print:$Ending’s Title)

(hyperlink:”Restart?”)[(reload:)]

</div><div class=”specialbox”>Blade Metropolis’s inhabitants has dropped to zero! That is unsustainable for hopefully apparent causes.

A Xoxl disaster crew shall be conducting a full assessment of strategic errors made throughout the newest monetary quarter. It is going to additionally assessment previous quarters’ high-spending “whales” to recruit a brand new slate of cyberpunks.

Xoxl would require your full-time off-site participation in the course of the assessment course of. Snacks shall be supplied.

(hyperlink:”SUMMON THE WHALES!!!”)[(reload:)]</div>(if:$SectionOn is true)[UNIFIED HEADER PAGE TK, IF WE DECIDE TO ADD IT]

#Cyberpunkland

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