Doom and Doom II get official widescreen support, 27 years later

By | September 5, 2020
Doom and Doom II get official widescreen support, 27 years later

Doom and Doom II get official widescreen help, 27 years later

Doom is the sport that simply received’t die, regardless of what number of occasions you blast these demons away — and proprietor Bethesda has seen match to present the 27-year-old unique fairly a lot of upgrades this 12 months. After including 60fps help and community-made add-ons in January, the re-released Doom and Doom II are actually getting official 16:9 widescreen help as nicely.

In keeping with a Bethesda weblog submit (through Polygon) the corporate has really modified the unique Doom renderer to natively present 16:9 with out letterboxing, providing you with a wider subject of view on the unique sport as a substitute of huge ugly borders or just stretching out the present picture.

The dearth of letterbox must be significantly useful for house owners of the Nintendo Change, iPhone and Android variations of the sport, since these huge borders will not minimize into their already tiny screens — and on Android, the video games (Doom, Doom II) now help 90Hz and 120Hz units as nicely.

That’s not all: the engine now helps DeHackEd mods, gyro aiming on the Nintendo Change and PS4 (or with a DualShock 4 on PC), controller help on iOS and new contact controls, a 120Hz mode on iOS (presumably only for the iPad Professional), an adjustable FPS limiter on PC, and way more.

It appears like Bethesda’s build up loads of goodwill with these Doom re-releases, after initially releasing them with a very bizarre piece of DRM that it rapidly determined to delete.

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