Fontemon is a Pokémon game squeezed into a font
Fontemon is technically a font, nevertheless it’s additionally, considerably miraculously, a playable miniature Pokémon parody, noticed by software program engineer Daniel Feldman. The game, made by Michael Mulet, stretches my understanding of what a font is, nevertheless it’s actually superb. Additionally, it’s crammed with Minnesota references.
The expertise is not as “clean” as a fashionable Pokémon game and even the unique Game Boy entries, nevertheless it is kind of paying homage to typing on a typewriter, with person interface components and half-font / half-monsters plopping down on the display screen as in the event that they had been slammed there by a kind bar. The Minnesota components would possibly really feel misplaced, however they’re fairly humorous general. You’ll battle your means via Ottowa, Lakeville, and a pair of “Twin Cities” and be handled to situations of Minnesota Good and hotdish.
Enjoying Fontemon is so simple as typing — whether or not it’s within the game’s webpage or in your individual phrase processor or picture editor with a downloadable model of the font. The simplest technique to progress via the story is by not attempting to kind coherently, although. The game will putter alongside via the standard Pokémon milestones of receiving a starter monster and heading out to your first gymnasium battles with a string of nonsense characters. Simply be certain to kind the right letters when you’re in a battle. In fact, for those who mess up or lose, you too can simply hit backspace to undo your mistake.
Now, I admittedly get misplaced within the particular technical particulars of how all of this works, however Mulet has offered a thorough clarification of the way it got here collectively on GitHub. As I perceive it, Fontemon is inbuilt OpenType, a versatile font format created by Microsoft that can be utilized and modified for a bunch of various digital settings. Mulet used a methodology just like how PDFs produce textual content and pictures to create the visuals in Fontemon, and he assigned game logic and character sprites to ligatures (mixed font characters which can be “printed” as singled glyphs like “æ”) to construct out the game and its 43 distinct decisions.
It’s a wild creation and a enjoyable diversion for anybody trying to squeeze in an additional hit of pocket monsters. You’ll be able to attempt Fontemon for your self on Mulet’s web site, Code Relay.
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