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Valve’s Steam Year in Review shows PC gaming on the rise — and VR, too

Valve’s Steam Year in Review shows PC gaming on the rise — and VR, too
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Valve’s Steam Year in Review shows PC gaming on the rise — and VR, too

Valve’s Steam 12 months in Evaluation exhibits PC gaming on the rise — and VR, too

Valve is doing its half as an example gaming’s progress final 12 months with its Steam 2020 12 months in Evaluation report. It contains some slightly spectacular numbers, like the truth that PC avid gamers elevated their playtime by over 50 p.c final 12 months, and that every month, 2.6 million folks purchased a sport on Steam for the primary time.

2020 was a tough 12 months, and many people used gaming as a technique to escape from the awfulness of the whole lot occurring on the planet — an intention helped by the truth that so many good video games have been launched final 12 months. Over half of Individuals performed video video games in 2020, and whereas Steam’s numbers solely characterize the PC (and doesn’t depend video games like Fortnite that seem on rival PC shops), it nonetheless speaks to the truth that PC gaming isn’t just surviving, however thriving.

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The statistics bear out what all of us felt: 2020 was a 12 months for gaming.
Picture: Valve

Along with the additional time spent enjoying and the newcomers to the platform, Steam’s knowledge additionally exhibits that the variety of video games offered grew by 21.4 p.c, and the platform had as many as 24.8 million folks enjoying directly, setting a brand new file for concurrent gamers for the second time that 12 months.

2020 was additionally the 12 months that Valve’s personal Half-Life: Alyx got here out, which we hoped would possibly lastly be a killer app for VR, a sport that might lastly entice folks to present VR a go. Do Steam’s numbers bear that out? Effectively, VR definitely grew, with 1.7 million folks utilizing Steam’s VR interface for the primary time, probably because of new headsets popping out to rave opinions, just like the Oculus Quest 2. Valve additionally stories that there was a 71 p.c enhance in VR gross sales, with Alyx alone making up 39 p.c of them. Folks have been enjoying extra in VR as properly, with playtime going up by 30 p.c.

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Steam’s VR stats are trying up.
Picture: Valve

Talking of PC video games being performed exterior the normal “mouse and keyboard linked to a Home windows machine” mannequin, Valve additionally notes a 66.6 p.c enhance in sport classes that have been performed with a controller. Steam additionally notes its work on bringing video games to Linux with its Proton runtime and calls out Demise Stranding and Cyberpunk 2077 as video games that have been accessible on the OS quickly after they have been launched on Home windows.

#Valves #Steam #12 months #Evaluation #exhibits #gaming #rise

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